My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch Golem Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Furnace Baby Dragon Witch Princess
Zap
Goblin Gang Furnace Witch Princess Bandit
Barbarian Barrel
Goblin Gang Furnace Witch Princess Bandit
The Log
Goblin Gang Furnace Witch Princess Bandit
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch Princess
Royal Delivery
Goblin Gang Baby Dragon Witch Princess Bandit
Fireball
Goblin Gang Furnace Baby Dragon Witch Princess Bandit
Poison
Goblin Gang Furnace Witch Princess
Lightning
Furnace Baby Dragon Witch Bandit
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Bandit Furnace Baby Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Bandit

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Furnace Baby Dragon Witch Golem Princess Bandit
Goblin Gang
Baby Dragon Golem Princess Bandit
Furnace
Zap Baby Dragon Golem Princess Bandit
Baby Dragon
Golem Zap Goblin Gang Furnace Witch Bandit
Witch
Zap Baby Dragon Golem Bandit
Golem
Baby Dragon Zap Goblin Gang Furnace Witch Bandit
Princess
Zap Goblin Gang Furnace
Bandit
Zap Goblin Gang Furnace Baby Dragon Witch Golem

Defense Synergies 0 15

Zap
Goblin Gang Furnace Baby Dragon Witch Princess Bandit
Goblin Gang
Zap Furnace Princess Bandit
Furnace
Zap Goblin Gang Baby Dragon Bandit
Baby Dragon
Zap Furnace Witch Bandit
Witch
Zap Baby Dragon Bandit
Golem
Princess
Zap Goblin Gang Bandit
Bandit
Zap Goblin Gang Furnace Baby Dragon Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Zap Goblin Gang Furnace Witch Bandit
Goblin Gang Furnace Witch Bandit
Witch Goblin Gang Furnace Bandit
Princess
Goblin Gang Zap Furnace Baby Dragon Bandit
Furnace Zap Goblin Gang Baby Dragon Witch Princess
Zap Baby Dragon Bandit
Witch Goblin Gang Furnace Princess
Goblin Gang Bandit
Goblin Gang Witch Zap Furnace Baby Dragon Princess Bandit
Zap Goblin Gang Furnace Baby Dragon Witch Princess
Furnace Zap Goblin Gang Witch Bandit
Zap Goblin Gang Furnace Baby Dragon Witch Princess
Goblin Gang Furnace Bandit
Zap Goblin Gang Furnace Bandit
Goblin Gang Furnace Witch
Zap Goblin Gang Furnace Baby Dragon Witch Bandit
Zap Furnace Baby Dragon Witch Princess Bandit
Goblin Gang Furnace Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Witch Bandit
Bandit Zap Goblin Gang Baby Dragon
Goblin Gang Bandit Zap Furnace Witch
Goblin Gang Zap Bandit
Goblin Gang Witch Bandit
Furnace Zap Goblin Gang Baby Dragon Witch Princess
Goblin Gang Furnace Witch Bandit
Zap Baby Dragon Witch Bandit
Witch Goblin Gang
Witch
Zap
Goblin Gang Witch Bandit
Furnace Baby Dragon Witch Princess
Goblin Gang Witch Zap Furnace Baby Dragon
Zap Baby Dragon Witch Princess
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Bandit
Zap Baby Dragon Princess Bandit
Baby Dragon Bandit
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Witch Princess
Furnace Baby Dragon Witch Princess
Zap Baby Dragon Princess
Zap Bandit
Goblin Gang
Zap Princess Bandit
Zap Baby Dragon Princess
Baby Dragon Princess Bandit
Baby Dragon Princess Bandit
Princess Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Witch Princess Bandit
Furnace Baby Dragon Princess Bandit
Zap Baby Dragon Princess Bandit
Zap Baby Dragon Witch Princess
Baby Dragon
Princess
Zap Baby Dragon
Zap Furnace Baby Dragon Witch Princess
Witch
Zap Baby Dragon Witch Princess Bandit
Zap Baby Dragon Witch Princess Bandit
Zap Baby Dragon Bandit
Zap Furnace Baby Dragon Witch Princess
Zap Witch
Zap Bandit
Zap Princess
Princess
Zap Goblin Gang Witch Princess Bandit
Zap Baby Dragon Witch Princess
Goblin Gang Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Zap Goblin Gang Baby Dragon Witch Princess
Zap Witch Princess
Zap Baby Dragon Witch Princess Bandit

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