My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Rune Giant Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Rune Giant Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Magic Archer
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Baby Dragon Princess Magic Archer
Fireball
Goblin Gang Baby Dragon Princess Magic Archer
Poison
Goblin Gang Princess Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Rune Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Princess Baby Dragon Rune Giant Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Baby Dragon The Log Princess Magic Archer Mega Knight
Goblin Gang
Baby Dragon Princess
Baby Dragon
Zap Goblin Gang Mega Knight
Rune Giant
The Log
Zap Princess Magic Archer Mega Knight
Princess
Zap Goblin Gang The Log Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Zap Baby Dragon The Log Princess Magic Archer

Defense Synergies 1 15

Zap
Mega Knight Goblin Gang Baby Dragon The Log Princess Magic Archer
Goblin Gang
Zap The Log Princess Magic Archer
Baby Dragon
Zap The Log Mega Knight
Rune Giant
The Log
Zap Goblin Gang Baby Dragon Princess Magic Archer Mega Knight
Princess
Zap Goblin Gang The Log Mega Knight
Magic Archer
Zap Goblin Gang The Log Mega Knight
Mega Knight
Zap Baby Dragon The Log Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Magic Archer
Zap Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight
The Log Princess Mega Knight
Goblin Gang The Log Zap Baby Dragon Magic Archer Mega Knight
Zap Goblin Gang Baby Dragon Princess Magic Archer
Zap Baby Dragon The Log Magic Archer Mega Knight
Goblin Gang Princess
Goblin Gang Mega Knight
Goblin Gang Zap Baby Dragon The Log Princess Magic Archer Mega Knight
Zap Goblin Gang Baby Dragon Princess Magic Archer
Mega Knight Zap Goblin Gang The Log
Mega Knight Zap Goblin Gang Baby Dragon The Log Princess Magic Archer
Goblin Gang Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang
Mega Knight Zap Goblin Gang Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Princess Magic Archer Mega Knight
Goblin Gang Mega Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Baby Dragon The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Zap The Log
Goblin Gang Mega Knight Zap The Log
Goblin Gang Mega Knight
Zap Goblin Gang Baby Dragon Princess Magic Archer
Goblin Gang
Mega Knight
Zap Mega Knight Baby Dragon The Log Magic Archer
Goblin Gang
Mega Knight
Mega Knight Zap The Log
Mega Knight Goblin Gang
Baby Dragon Princess Magic Archer Mega Knight
Goblin Gang Zap Baby Dragon The Log Magic Archer
Mega Knight Zap Baby Dragon The Log Princess Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Baby Dragon The Log
Zap Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
The Log
Zap Baby Dragon The Log Magic Archer Mega Knight
Zap Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
The Log Zap Baby Dragon Princess Magic Archer
The Log Zap
Goblin Gang
Zap The Log Princess Magic Archer
Zap Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Princess Magic Archer
Magic Archer Baby Dragon The Log Princess Mega Knight
Zap Baby Dragon The Log Princess Magic Archer Mega Knight
Zap Baby Dragon The Log Princess Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Princess
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Princess Magic Archer Mega Knight
The Log Zap Baby Dragon Princess Magic Archer
Zap Baby Dragon The Log Princess Magic Archer Mega Knight
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon Princess Magic Archer
Zap
Zap The Log Magic Archer Mega Knight
Zap Princess Magic Archer
Mega Knight
The Log Princess Magic Archer
Zap Goblin Gang Princess Magic Archer
Zap Baby Dragon Princess Magic Archer
The Log
Goblin Gang Baby Dragon Princess Magic Archer Mega Knight
The Log Zap Baby Dragon Princess Magic Archer
Zap
Mega Knight
Zap Goblin Gang Baby Dragon The Log Princess Magic Archer
Zap Princess Magic Archer
Zap Baby Dragon The Log Princess Magic Archer Mega Knight
Mega Knight

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