My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard Royal Ghost
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Goblin Gang Barbarians Wizard Inferno Dragon
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Royal Ghost Inferno Dragon Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A The Log Royal Ghost
Goblin Gang
P.E.K.K.A Royal Ghost
Barbarians
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Goblin Gang Wizard The Log
The Log
Zap P.E.K.K.A
Royal Ghost
Zap Goblin Gang Wizard
Inferno Dragon

Defense Synergies 1 15

Zap
Goblin Gang Barbarians P.E.K.K.A The Log Royal Ghost Inferno Dragon
Goblin Gang
Zap Barbarians P.E.K.K.A The Log Inferno Dragon
Barbarians
Zap Goblin Gang
Wizard
P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
The Log Zap Goblin Gang Wizard
The Log
P.E.K.K.A Zap Goblin Gang Wizard Royal Ghost Inferno Dragon
Royal Ghost
Zap Wizard The Log
Inferno Dragon
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians P.E.K.K.A Inferno Dragon Zap Goblin Gang The Log
Goblin Gang Barbarians P.E.K.K.A Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon Goblin Gang
Barbarians P.E.K.K.A The Log
Goblin Gang The Log Zap Royal Ghost
Inferno Dragon Zap Goblin Gang Wizard
Zap Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Barbarians Royal Ghost
Goblin Gang Barbarians Zap Wizard The Log Royal Ghost
Inferno Dragon Zap Goblin Gang Wizard
Barbarians P.E.K.K.A Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang Barbarians P.E.K.K.A The Log Royal Ghost
Barbarians P.E.K.K.A Inferno Dragon Goblin Gang
Barbarians Zap Goblin Gang P.E.K.K.A The Log Inferno Dragon
Barbarians Wizard Goblin Gang P.E.K.K.A
Zap Goblin Gang Barbarians Wizard The Log Royal Ghost
Zap Wizard The Log Barbarians Royal Ghost Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon
Goblin Gang Wizard Royal Ghost Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap P.E.K.K.A Royal Ghost
Zap Goblin Gang Wizard The Log Royal Ghost Inferno Dragon
Goblin Gang Barbarians P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Goblin Gang Inferno Dragon
Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Dragon
Zap P.E.K.K.A Barbarians The Log Inferno Dragon
P.E.K.K.A Goblin Gang Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Zap P.E.K.K.A The Log Inferno Dragon
Zap Barbarians Wizard P.E.K.K.A The Log Royal Ghost Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Royal Ghost
The Log
Barbarians The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Wizard Royal Ghost
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Gang Barbarians
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log Royal Ghost
P.E.K.K.A Inferno Dragon
Wizard

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