My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Dark Prince Prince
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Witch
Zap
Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Electro Wizard
The Log
Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Dart Goblin Skeleton Army Witch
Royal Delivery
Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince Electro Wizard
Fireball
Goblin Gang Dart Goblin Skeleton Army Witch Electro Wizard
Poison
Goblin Gang Dart Goblin Skeleton Army Witch Electro Wizard
Lightning
Dark Prince Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Skeleton Army Dark Prince Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Dart Goblin Dark Prince Witch
Goblin Gang
Dart Goblin Dark Prince Prince
Dart Goblin
Zap Goblin Gang Dark Prince Prince
Skeleton Army
Dark Prince
Prince Zap Goblin Gang Dart Goblin Witch Electro Wizard
Witch
Zap Dark Prince Prince
Prince
Zap Dark Prince Goblin Gang Dart Goblin Witch Electro Wizard
Electro Wizard
Zap Dark Prince Prince

Defense Synergies 1 23

Zap
Electro Wizard Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince
Goblin Gang
Zap Dart Goblin Skeleton Army Dark Prince Prince Electro Wizard
Dart Goblin
Zap Goblin Gang Skeleton Army Dark Prince Prince Electro Wizard
Skeleton Army
Zap Goblin Gang Dart Goblin Prince Electro Wizard
Dark Prince
Zap Goblin Gang Dart Goblin Witch Prince Electro Wizard
Witch
Zap Dark Prince Prince Electro Wizard
Prince
Zap Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Electro Wizard
Electro Wizard
Zap Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Skeleton Army Zap Goblin Gang Dart Goblin Dark Prince Witch Prince Electro Wizard
Goblin Gang Skeleton Army Witch Prince Dart Goblin Dark Prince Electro Wizard
Skeleton Army Witch Prince Goblin Gang Dart Goblin Dark Prince Electro Wizard
Skeleton Army Dark Prince Prince
Goblin Gang Skeleton Army Zap Dart Goblin Dark Prince Electro Wizard
Dart Goblin Electro Wizard Zap Goblin Gang Witch
Zap Dart Goblin Electro Wizard
Witch Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Dart Goblin Dark Prince Prince Electro Wizard
Goblin Gang Dart Goblin Skeleton Army Witch Electro Wizard Zap Dark Prince
Zap Goblin Gang Dart Goblin Witch Electro Wizard
Skeleton Army Prince Zap Goblin Gang Dark Prince Witch Electro Wizard
Skeleton Army Zap Goblin Gang Dart Goblin Dark Prince Witch Prince Electro Wizard
Skeleton Army Goblin Gang Prince Electro Wizard
Skeleton Army Zap Goblin Gang Prince Electro Wizard
Goblin Gang Skeleton Army Dark Prince Witch Prince Electro Wizard
Zap Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince Electro Wizard
Zap Witch Dart Goblin Dark Prince Electro Wizard
Dart Goblin Prince Electro Wizard
Goblin Gang Skeleton Army Dark Prince Dart Goblin Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Dark Prince Witch Prince Electro Wizard
Electro Wizard Zap Goblin Gang Prince
Goblin Gang Skeleton Army Zap Dark Prince Witch Prince Electro Wizard
Goblin Gang Skeleton Army Dark Prince Prince Zap Electro Wizard
Goblin Gang Skeleton Army Dark Prince Witch Prince
Zap Goblin Gang Dart Goblin Witch Electro Wizard
Goblin Gang Skeleton Army Dark Prince Prince Dart Goblin Witch Electro Wizard
Skeleton Army Dark Prince Prince
Zap Electro Wizard Skeleton Army Dark Prince Witch Prince
Witch Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Dark Prince Witch Prince
Skeleton Army Zap Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince Goblin Gang Witch
Dart Goblin Skeleton Army Witch
Goblin Gang Skeleton Army Witch Electro Wizard Zap Dart Goblin Dark Prince Prince
Zap Dart Goblin Dark Prince Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Dark Prince Prince
Zap Dark Prince
Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Goblin Gang Prince Electro Wizard
Zap Dart Goblin Dark Prince Prince Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Witch
Dart Goblin
Zap Dart Goblin Dark Prince Prince Electro Wizard
Zap Dart Goblin Witch
Prince
Prince
Zap
Zap Dark Prince Witch
Witch
Zap Dart Goblin Witch Electro Wizard
Zap Witch Prince
Zap Dart Goblin
Zap Dart Goblin Witch Electro Wizard
Zap Electro Wizard Dart Goblin Witch
Zap Dart Goblin
Zap Electro Wizard
Prince
Zap Electro Wizard Goblin Gang Dart Goblin Skeleton Army Dark Prince Witch Prince
Zap Dart Goblin Witch Electro Wizard
Goblin Gang Dart Goblin Dark Prince Prince Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin Dark Prince Prince
Zap Goblin Gang Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Dark Prince Witch Prince Electro Wizard
Prince
Dart Goblin

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