My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Fireball
Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Poison
Goblin Gang Electro Dragon
Lightning
Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Inferno Dragon Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Electro Dragon Golem Lumberjack
Goblin Gang
Golem
Fireball
Zap Tornado Golem
Tornado
Zap Fireball Electro Dragon Golem
Electro Dragon
Golem Zap Tornado Inferno Dragon
Golem
Fireball Electro Dragon Zap Goblin Gang Tornado Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Zap Golem

Defense Synergies 2 12

Zap
Fireball Goblin Gang Tornado Electro Dragon Inferno Dragon Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Fireball
Zap Tornado Lumberjack
Tornado
Fireball Zap Electro Dragon Inferno Dragon
Electro Dragon
Zap Tornado Inferno Dragon Lumberjack
Golem
Inferno Dragon
Zap Goblin Gang Tornado Electro Dragon
Lumberjack
Zap Goblin Gang Fireball Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Inferno Dragon Lumberjack Zap Goblin Gang Electro Dragon
Goblin Gang Tornado Lumberjack Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Electro Dragon
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Zap Electro Dragon Lumberjack
Tornado Inferno Dragon Zap Goblin Gang Fireball Electro Dragon
Zap Fireball Electro Dragon
Inferno Dragon Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Goblin Gang Zap Fireball Tornado Electro Dragon Lumberjack
Inferno Dragon Zap Goblin Gang Fireball Tornado Electro Dragon
Lumberjack Zap Goblin Gang Fireball Electro Dragon
Fireball Zap Goblin Gang Tornado Electro Dragon Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Tornado Zap Goblin Gang Fireball Inferno Dragon Lumberjack
Goblin Gang Fireball Tornado Electro Dragon Lumberjack
Fireball Zap Goblin Gang Tornado Electro Dragon Lumberjack
Zap Tornado Fireball Electro Dragon Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Goblin Gang Fireball Electro Dragon Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Electro Dragon
Goblin Gang Lumberjack Zap Fireball Tornado
Goblin Gang Inferno Dragon Lumberjack
Fireball Zap Goblin Gang Tornado Electro Dragon
Goblin Gang Fireball Lumberjack
Inferno Dragon Lumberjack
Zap Electro Dragon Fireball Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
Zap Fireball Tornado
Goblin Gang Fireball Lumberjack
Fireball Electro Dragon
Goblin Gang Electro Dragon Zap Fireball Tornado Inferno Dragon Lumberjack
Zap Fireball Electro Dragon Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Zap
Fireball Zap Tornado Electro Dragon
Tornado
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Goblin Gang Fireball Tornado Electro Dragon Lumberjack
Zap Fireball Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Zap Fireball Electro Dragon
Zap Fireball Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Zap Fireball Electro Dragon
Zap Tornado Fireball Electro Dragon
Inferno Dragon
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado
Zap Fireball Tornado Electro Dragon
Zap Electro Dragon Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Goblin Gang Fireball Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball
Fireball Goblin Gang Electro Dragon Lumberjack
Zap Fireball Electro Dragon
Zap Fireball Tornado
Electro Dragon
Zap Electro Dragon Goblin Gang Fireball Tornado
Zap Fireball Tornado Electro Dragon
Electro Dragon Zap Fireball Tornado
Inferno Dragon
Fireball Electro Dragon

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