My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Prince
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Prince
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Electro Wizard
The Log
Goblin Gang Battle Ram Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Battle Ram Prince P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Valkyrie Battle Ram Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Battle Ram Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Prince P.E.K.K.A Electro Wizard Valkyrie
Goblin Gang
Valkyrie Battle Ram Prince P.E.K.K.A
Fireball
Zap Battle Ram Electro Wizard
Valkyrie
Prince Zap Goblin Gang Battle Ram P.E.K.K.A Electro Wizard
Battle Ram
Zap Goblin Gang Fireball Valkyrie P.E.K.K.A Electro Wizard
Prince
Zap Valkyrie Goblin Gang Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Valkyrie Battle Ram
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Battle Ram Prince

Defense Synergies 2 15

Zap
Fireball Electro Wizard Goblin Gang Valkyrie Prince P.E.K.K.A
Goblin Gang
Zap Valkyrie Prince P.E.K.K.A Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Goblin Gang Fireball Prince P.E.K.K.A Electro Wizard
Battle Ram
Prince
Zap Goblin Gang Valkyrie Electro Wizard
P.E.K.K.A
Zap Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Valkyrie Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Zap Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Prince P.E.K.K.A Valkyrie Electro Wizard
Prince P.E.K.K.A Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie Prince P.E.K.K.A
Goblin Gang Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Prince
Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Prince P.E.K.K.A Zap Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Goblin Gang Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Prince Electro Wizard
Zap Goblin Gang Fireball Prince P.E.K.K.A Electro Wizard
Goblin Gang Fireball Valkyrie Prince P.E.K.K.A Electro Wizard
Fireball Valkyrie Zap Goblin Gang Prince Electro Wizard
Zap Valkyrie Fireball Electro Wizard
P.E.K.K.A Prince Electro Wizard
Goblin Gang Valkyrie Fireball Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Valkyrie Prince
Goblin Gang P.E.K.K.A Zap Valkyrie Prince Electro Wizard
Goblin Gang Valkyrie Prince P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Prince
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Prince P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Prince
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Zap Fireball Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Electro Wizard Zap Fireball Valkyrie Prince P.E.K.K.A
Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Prince
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Prince Electro Wizard
Zap Fireball Valkyrie Prince Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Zap Fireball Prince Electro Wizard
Zap Fireball Valkyrie
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap Prince
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A Prince
Fireball
Zap Electro Wizard Goblin Gang Fireball Prince
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Prince Electro Wizard
Zap Fireball
Zap Fireball
Prince P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Electro Wizard
Prince P.E.K.K.A
Fireball

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