My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs Prince
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Witch
Zap
Goblin Gang Firecracker Royal Hogs Witch Prince
Barbarian Barrel
Goblin Gang Firecracker Royal Hogs Witch
The Log
Goblin Gang Firecracker Hog Rider Royal Hogs Witch Prince
Earthquake
Goblin Gang Firecracker Hog Rider Royal Hogs Witch
Arrows
Goblin Gang Firecracker Royal Hogs Witch
Royal Delivery
Goblin Gang Firecracker Hog Rider Royal Hogs Witch Prince
Fireball
Goblin Gang Firecracker Hog Rider Royal Hogs Witch
Poison
Goblin Gang Firecracker Royal Hogs Witch
Lightning
Witch Prince
Rocket
Hog Rider Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Hog Rider Royal Hogs Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Hog Rider

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Prince Royal Hogs Witch Mega Knight
Goblin Gang
Hog Rider Firecracker Royal Hogs Prince
Firecracker
Zap Hog Rider Goblin Gang Royal Hogs Prince Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Witch Prince Mega Knight
Royal Hogs
Zap Goblin Gang Firecracker Mega Knight
Witch
Zap Hog Rider Prince Mega Knight
Prince
Zap Mega Knight Goblin Gang Firecracker Hog Rider Witch
Mega Knight
Prince Zap Firecracker Hog Rider Royal Hogs Witch

Defense Synergies 1 10

Zap
Mega Knight Goblin Gang Firecracker Witch Prince
Goblin Gang
Zap Firecracker Prince
Firecracker
Zap Goblin Gang Prince Mega Knight
Hog Rider
Royal Hogs
Witch
Zap Prince Mega Knight
Prince
Zap Goblin Gang Firecracker Witch
Mega Knight
Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Zap Goblin Gang Firecracker Witch Prince Mega Knight
Goblin Gang Witch Prince Mega Knight
Witch Prince Goblin Gang Firecracker Mega Knight
Firecracker Prince Mega Knight
Goblin Gang Zap Firecracker Mega Knight
Zap Goblin Gang Firecracker Witch
Zap Mega Knight
Witch Goblin Gang Prince
Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Witch Zap Firecracker Mega Knight
Zap Goblin Gang Firecracker Witch
Prince Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Firecracker Witch Prince
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Mega Knight Goblin Gang Firecracker Witch Prince
Mega Knight Zap Goblin Gang Firecracker Witch Prince
Zap Witch Firecracker Mega Knight
Prince
Goblin Gang Mega Knight Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch Prince
Zap Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Mega Knight Zap Witch Prince
Goblin Gang Prince Mega Knight Zap
Goblin Gang Witch Prince Mega Knight
Firecracker Zap Goblin Gang Witch
Goblin Gang Prince Witch
Mega Knight Prince
Zap Mega Knight Firecracker Witch Prince
Witch Goblin Gang
Mega Knight Witch Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Zap Firecracker Prince
Mega Knight Zap Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Goblin Gang Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Prince Mega Knight
Zap Firecracker Witch Mega Knight
Prince Mega Knight
Prince
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Prince Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Goblin Gang Witch Prince
Zap Firecracker Witch
Goblin Gang Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Prince Mega Knight
Prince
Firecracker Mega Knight

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