My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Battle Ram Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Prince
Giant Snowball
Goblin Gang Mega Minion Battle Ram Lumberjack
Zap
Goblin Gang Battle Ram Prince
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Magic Archer Lumberjack
The Log
Goblin Gang Battle Ram Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Valkyrie Battle Ram Prince Magic Archer Lumberjack
Fireball
Goblin Gang Mega Minion Battle Ram Magic Archer Lumberjack
Poison
Goblin Gang Mega Minion Magic Archer
Lightning
Mega Minion Valkyrie Battle Ram Prince Magic Archer Lumberjack
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Valkyrie Battle Ram Magic Archer Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Prince Valkyrie Magic Archer Lumberjack
Goblin Gang
Valkyrie Battle Ram Prince
Mega Minion
Zap Valkyrie
Valkyrie
Prince Lumberjack Zap Goblin Gang Mega Minion Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Goblin Gang Valkyrie Lumberjack
Prince
Zap Valkyrie Goblin Gang Magic Archer Lumberjack
Magic Archer
Battle Ram Zap Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Zap Battle Ram Prince Magic Archer

Defense Synergies 1 16

Zap
Mega Minion Goblin Gang Valkyrie Prince Magic Archer Lumberjack
Goblin Gang
Zap Valkyrie Prince Magic Archer Lumberjack
Mega Minion
Zap Valkyrie Lumberjack
Valkyrie
Zap Goblin Gang Mega Minion Prince Magic Archer Lumberjack
Battle Ram
Prince
Zap Goblin Gang Valkyrie Magic Archer
Magic Archer
Zap Goblin Gang Valkyrie Prince Lumberjack
Lumberjack
Zap Goblin Gang Mega Minion Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Magic Archer
Lumberjack Zap Goblin Gang Mega Minion Valkyrie Prince
Goblin Gang Prince Lumberjack Mega Minion Valkyrie
Prince Lumberjack Goblin Gang Mega Minion Valkyrie
Valkyrie Prince Lumberjack
Goblin Gang Zap Mega Minion Valkyrie Magic Archer Lumberjack
Mega Minion Zap Goblin Gang Magic Archer
Zap Valkyrie Magic Archer
Goblin Gang Prince Lumberjack
Goblin Gang Valkyrie Prince Lumberjack
Goblin Gang Valkyrie Zap Mega Minion Magic Archer Lumberjack
Mega Minion Zap Goblin Gang Magic Archer
Prince Lumberjack Zap Goblin Gang Valkyrie
Valkyrie Zap Goblin Gang Mega Minion Prince Magic Archer Lumberjack
Goblin Gang Prince Lumberjack
Zap Goblin Gang Prince Lumberjack
Goblin Gang Valkyrie Prince Lumberjack
Valkyrie Zap Goblin Gang Mega Minion Prince Magic Archer Lumberjack
Zap Valkyrie Mega Minion Magic Archer Lumberjack
Prince Lumberjack
Goblin Gang Valkyrie Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Prince
Zap Goblin Gang Mega Minion Valkyrie Prince Magic Archer Lumberjack
Goblin Gang Lumberjack Zap Valkyrie Prince
Goblin Gang Valkyrie Prince Lumberjack Zap
Goblin Gang Valkyrie Prince Lumberjack
Zap Goblin Gang Magic Archer
Goblin Gang Prince Mega Minion Valkyrie Lumberjack
Valkyrie Prince Lumberjack
Zap Mega Minion Valkyrie Prince Magic Archer
Goblin Gang Mega Minion
Mega Minion Valkyrie Prince Lumberjack
Zap Valkyrie Prince
Prince Goblin Gang Valkyrie Lumberjack
Valkyrie Magic Archer
Goblin Gang Zap Mega Minion Valkyrie Prince Magic Archer Lumberjack
Valkyrie Zap Mega Minion Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie Prince
Zap Valkyrie Magic Archer
Zap Mega Minion Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblin Gang Prince Lumberjack
Zap Valkyrie Prince Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Zap Mega Minion Prince Magic Archer
Zap Valkyrie Magic Archer
Prince Magic Archer
Prince
Zap
Zap Valkyrie Magic Archer
Mega Minion
Zap Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Mega Minion
Mega Minion
Zap Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Goblin Gang Prince Magic Archer
Zap Mega Minion Magic Archer
Goblin Gang Mega Minion Valkyrie Prince Magic Archer Lumberjack
Zap Magic Archer
Zap
Mega Minion Prince
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Prince Magic Archer
Prince

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