My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Royal Ghost Electro Wizard Sparky
The Log
Goblin Gang Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Royal Ghost Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Royal Ghost Mini P.E.K.K.A Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Royal Ghost

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Electro Wizard Sparky Mini P.E.K.K.A Royal Ghost
Goblin Gang
Mini P.E.K.K.A Goblin Giant Royal Ghost Sparky
Mini P.E.K.K.A
Sparky Zap Goblin Gang Rage Goblin Giant Electro Wizard
Rage
Sparky Mini P.E.K.K.A Goblin Giant Electro Wizard
Goblin Giant
Zap Sparky Goblin Gang Mini P.E.K.K.A Rage Electro Wizard
Royal Ghost
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Rage Goblin Giant Royal Ghost Sparky
Sparky
Zap Mini P.E.K.K.A Rage Goblin Giant Goblin Gang Electro Wizard

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Goblin Giant Electro Wizard Goblin Gang Royal Ghost Sparky
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Royal Ghost
Rage
Goblin Giant
Zap Electro Wizard Sparky
Royal Ghost
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Goblin Giant Royal Ghost
Sparky
Zap Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard
Mini P.E.K.K.A Sparky
Goblin Gang Zap Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang
Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Royal Ghost Electro Wizard Sparky
Goblin Gang Electro Wizard Zap Goblin Giant Royal Ghost
Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Sparky Zap Goblin Gang Electro Wizard
Sparky Zap Goblin Gang Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Sparky Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Goblin Gang Royal Ghost Electro Wizard
Zap Royal Ghost Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Goblin Gang Royal Ghost Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Royal Ghost Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Royal Ghost
Goblin Gang Zap Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Zap Goblin Giant Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Goblin Giant Sparky
Zap Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Mini P.E.K.K.A Sparky Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant Sparky
Zap Electro Wizard Mini P.E.K.K.A Sparky
Goblin Gang Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Gang Goblin Giant Sparky
Sparky
Goblin Gang Electro Wizard Sparky Zap Mini P.E.K.K.A Goblin Giant
Zap Mini P.E.K.K.A Royal Ghost Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Zap Royal Ghost Electro Wizard
Goblin Giant Sparky
Sparky
Zap Sparky
Zap Goblin Giant
Sparky
Zap
Zap
Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Sparky
Zap Royal Ghost Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Zap
Zap Sparky
Sparky
Zap Goblin Gang Electro Wizard Sparky
Zap Electro Wizard
Zap Goblin Giant Royal Ghost Electro Wizard Sparky
Sparky
Sparky

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