My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Prince Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Prince
Giant Snowball
Goblin Gang Musketeer Battle Ram
Zap
Goblin Gang Battle Ram Prince
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Magic Archer
The Log
Goblin Gang Musketeer Battle Ram Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Battle Ram Prince Magic Archer
Fireball
Goblin Gang Musketeer Battle Ram Magic Archer
Poison
Goblin Gang Musketeer Magic Archer
Lightning
Musketeer Battle Ram Prince Magic Archer
Rocket
Musketeer Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Musketeer Battle Ram Magic Archer Golden Knight Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Musketeer The Log Magic Archer
Goblin Gang
Battle Ram Prince
Musketeer
Zap Battle Ram Prince The Log
Battle Ram
Zap The Log Magic Archer Goblin Gang Musketeer Golden Knight
Prince
Zap Goblin Gang Musketeer The Log Magic Archer
The Log
Battle Ram Zap Musketeer Prince Magic Archer
Magic Archer
Battle Ram Zap Prince The Log Golden Knight
Golden Knight
Battle Ram Magic Archer

Defense Synergies 3 13

Zap
Goblin Gang Musketeer Prince The Log Magic Archer Golden Knight
Goblin Gang
Musketeer Zap Prince The Log Magic Archer
Musketeer
Goblin Gang The Log Zap Golden Knight
Battle Ram
Prince
The Log Zap Goblin Gang Magic Archer
The Log
Musketeer Prince Zap Goblin Gang Magic Archer Golden Knight
Magic Archer
Zap Goblin Gang Prince The Log
Golden Knight
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Magic Archer Golden Knight
Zap Goblin Gang Musketeer Prince The Log
Goblin Gang Prince Musketeer
Prince Goblin Gang Musketeer
Prince The Log
Goblin Gang The Log Zap Musketeer Magic Archer
Musketeer Zap Goblin Gang Magic Archer
Zap Musketeer The Log Magic Archer Golden Knight
Goblin Gang Musketeer Prince
Goblin Gang Musketeer Prince
Goblin Gang Zap Musketeer The Log Magic Archer
Musketeer Zap Goblin Gang Magic Archer
Prince Zap Goblin Gang Musketeer The Log
Zap Goblin Gang Prince The Log Magic Archer Golden Knight
Goblin Gang Prince
Zap Goblin Gang Prince The Log
Goblin Gang Musketeer Prince
Zap Goblin Gang Musketeer Prince The Log Magic Archer Golden Knight
Zap The Log Musketeer Magic Archer
Musketeer Prince
Goblin Gang Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Goblin Gang Musketeer Prince The Log Magic Archer
Goblin Gang Zap Musketeer Prince The Log Golden Knight
Goblin Gang Prince Zap Musketeer The Log
Goblin Gang Musketeer Prince
Zap Goblin Gang Musketeer Magic Archer
Goblin Gang Prince Musketeer
Prince
Zap Prince The Log Magic Archer
Goblin Gang Musketeer
Musketeer Prince Golden Knight
Zap Prince The Log
Prince Goblin Gang Golden Knight
Musketeer Magic Archer
Goblin Gang Zap Musketeer Prince The Log Magic Archer Golden Knight
Zap Musketeer The Log Magic Archer Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer The Log Golden Knight
Zap Musketeer The Log Magic Archer Golden Knight
The Log Magic Archer
Musketeer Prince The Log
Zap The Log Magic Archer
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Zap Magic Archer
The Log Zap Golden Knight
Goblin Gang Musketeer Prince
Zap Musketeer Prince The Log Magic Archer Golden Knight
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer Golden Knight
Musketeer Magic Archer
Zap Musketeer Prince The Log Magic Archer
Zap Musketeer The Log Magic Archer Golden Knight
Magic Archer Musketeer The Log
Zap Musketeer Prince The Log Magic Archer
Zap The Log Magic Archer Golden Knight
Musketeer Prince The Log Magic Archer
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Magic Archer
The Log Zap Musketeer Magic Archer Golden Knight
Zap Musketeer Prince The Log Magic Archer Golden Knight
Zap Musketeer The Log Magic Archer Golden Knight
Zap Musketeer Magic Archer
Zap Musketeer
Zap Musketeer The Log Magic Archer
Zap Magic Archer
Prince
The Log Magic Archer
Zap Goblin Gang Musketeer Prince Magic Archer
Zap Musketeer Magic Archer
The Log
Goblin Gang Musketeer Prince Magic Archer
The Log Zap Musketeer Magic Archer
Zap
Musketeer Prince
Zap Goblin Gang Musketeer The Log Magic Archer Golden Knight
Zap Musketeer Magic Archer
Zap Musketeer Prince The Log Magic Archer Golden Knight
Prince

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