My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon Prince
Giant Snowball
Goblin Gang Skeleton Army Balloon Lumberjack
Zap
Goblin Gang Skeleton Army Balloon Prince
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Lumberjack
The Log
Goblin Gang Skeleton Army Prince Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Balloon Prince Lumberjack
Fireball
Goblin Gang Wizard Skeleton Army Balloon Lumberjack
Poison
Goblin Gang Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Prince Lumberjack
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Lumberjack Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Prince The Log Lumberjack
Goblin Gang
Balloon Prince
Wizard
Balloon Prince Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Goblin Gang Wizard The Log
Prince
Zap Goblin Gang Wizard The Log Lumberjack
The Log
Zap Balloon Prince Lumberjack
Lumberjack
Balloon Zap Wizard Prince The Log

Defense Synergies 1 17

Zap
Goblin Gang Skeleton Army Prince The Log Lumberjack
Goblin Gang
Zap Skeleton Army Prince The Log Lumberjack
Wizard
Skeleton Army Prince The Log Lumberjack
Skeleton Army
Zap Goblin Gang Wizard Prince The Log Lumberjack
Balloon
Prince
The Log Zap Goblin Gang Wizard Skeleton Army
The Log
Prince Zap Goblin Gang Wizard Skeleton Army Lumberjack
Lumberjack
Zap Goblin Gang Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Skeleton Army Lumberjack Zap Goblin Gang Prince The Log
Goblin Gang Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack Goblin Gang
Skeleton Army Prince The Log Lumberjack
Goblin Gang Skeleton Army The Log Zap Lumberjack
Zap Goblin Gang Wizard
Zap The Log
Goblin Gang Skeleton Army Prince Lumberjack
Goblin Gang Skeleton Army Prince Lumberjack
Goblin Gang Skeleton Army Zap Wizard The Log Lumberjack
Zap Goblin Gang Wizard
Skeleton Army Prince Lumberjack Zap Goblin Gang Wizard The Log
Wizard Skeleton Army Zap Goblin Gang Prince The Log Lumberjack
Skeleton Army Goblin Gang Prince Lumberjack
Skeleton Army Zap Goblin Gang Prince The Log Lumberjack
Wizard Goblin Gang Skeleton Army Prince Lumberjack
Zap Goblin Gang Wizard Skeleton Army Prince The Log Lumberjack
Zap Wizard The Log Lumberjack
Prince Lumberjack
Goblin Gang Wizard Skeleton Army Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Prince
Zap Goblin Gang Wizard Prince The Log Lumberjack
Goblin Gang Skeleton Army Lumberjack Zap Prince The Log
Goblin Gang Skeleton Army Prince Lumberjack Zap The Log
Goblin Gang Skeleton Army Prince Lumberjack
Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Zap Skeleton Army Prince The Log
Goblin Gang Skeleton Army
Prince Lumberjack
Skeleton Army Zap Prince The Log
Skeleton Army Prince Goblin Gang Wizard Lumberjack
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Prince The Log Lumberjack
Zap Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Prince Lumberjack
Zap Wizard Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Prince The Log
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Goblin Gang Skeleton Army Prince
Zap Wizard
The Log
Goblin Gang Wizard Prince Lumberjack
The Log Zap Wizard
Zap
Prince
Zap Goblin Gang The Log
Zap
Zap Prince The Log
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: