My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton Skeleton King
Giant Snowball
Goblin Gang Furnace Skeleton King
Zap
Goblin Gang Furnace Skeleton King
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Giant Skeleton Skeleton King
The Log
Goblin Gang Elite Barbarians Furnace Giant Skeleton Skeleton King
Earthquake
Goblin Gang Furnace Skeleton King
Arrows
Goblin Gang Furnace Skeleton King
Royal Delivery
Goblin Gang Elite Barbarians Giant Skeleton Mother Witch Skeleton King
Fireball
Goblin Gang Elite Barbarians Furnace Mother Witch Skeleton King
Poison
Goblin Gang Furnace Mother Witch Skeleton King
Lightning
Elite Barbarians Furnace Mother Witch Skeleton King
Rocket
Elite Barbarians Furnace Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Furnace Mother Witch Skeleton King Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Furnace

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Furnace Giant Skeleton Mother Witch
Goblin Gang
Mirror Giant Skeleton Skeleton King
Elite Barbarians
Zap Furnace
Furnace
Zap Elite Barbarians Mirror Giant Skeleton
Mirror
Zap Goblin Gang Furnace Giant Skeleton
Giant Skeleton
Zap Goblin Gang Furnace Mirror Mother Witch
Mother Witch
Zap Giant Skeleton
Skeleton King
Goblin Gang

Defense Synergies 3 10

Zap
Mirror Goblin Gang Elite Barbarians Furnace Giant Skeleton Mother Witch
Goblin Gang
Zap Furnace Mirror Giant Skeleton
Elite Barbarians
Mother Witch Zap
Furnace
Mirror Zap Goblin Gang
Mirror
Zap Furnace Goblin Gang
Giant Skeleton
Zap Goblin Gang Mother Witch
Mother Witch
Elite Barbarians Zap Giant Skeleton Skeleton King
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Zap Goblin Gang Furnace
Goblin Gang Furnace Elite Barbarians Giant Skeleton
Elite Barbarians Goblin Gang Furnace Skeleton King
Elite Barbarians Giant Skeleton
Goblin Gang Zap Furnace Mother Witch
Furnace Zap Goblin Gang
Zap Giant Skeleton
Goblin Gang Elite Barbarians Furnace Skeleton King
Goblin Gang Elite Barbarians Giant Skeleton
Goblin Gang Mother Witch Zap Furnace Giant Skeleton Skeleton King
Zap Goblin Gang Furnace
Furnace Zap Goblin Gang Elite Barbarians Giant Skeleton
Zap Goblin Gang Furnace Skeleton King
Elite Barbarians Goblin Gang Furnace Skeleton King
Zap Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Furnace
Zap Goblin Gang Elite Barbarians Furnace
Zap Furnace Giant Skeleton Mother Witch
Elite Barbarians
Goblin Gang Elite Barbarians Furnace Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Furnace Giant Skeleton
Zap Goblin Gang Elite Barbarians
Goblin Gang Giant Skeleton Zap Elite Barbarians Furnace
Goblin Gang Giant Skeleton Zap Elite Barbarians
Giant Skeleton Goblin Gang Elite Barbarians
Furnace Mother Witch Zap Goblin Gang
Goblin Gang Elite Barbarians Furnace Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Elite Barbarians
Goblin Gang
Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Skeleton King
Furnace
Goblin Gang Elite Barbarians Zap Furnace Giant Skeleton Skeleton King
Zap Elite Barbarians Giant Skeleton Mother Witch Skeleton King
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap Furnace
Mother Witch Zap Furnace
Furnace
Zap
Zap
Goblin Gang Elite Barbarians
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Furnace
Zap Furnace
Furnace
Zap
Zap Mother Witch
Giant Skeleton
Zap
Zap Mother Witch Furnace
Zap
Zap
Zap
Elite Barbarians Zap Furnace Mother Witch
Zap
Elite Barbarians
Zap
Zap
Giant Skeleton
Zap Goblin Gang
Zap
Goblin Gang
Zap Skeleton King
Zap Giant Skeleton
Elite Barbarians
Zap Goblin Gang Elite Barbarians Giant Skeleton Skeleton King
Zap
Zap Giant Skeleton

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