My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch P.E.K.K.A Bandit Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch Sparky
Giant Snowball
Witch Night Witch
Zap
Witch Bandit Night Witch Sparky
Barbarian Barrel
Goblin Cage Bomb Tower Witch Bandit Night Witch Sparky
The Log
Goblin Cage Witch Bandit Sparky
Earthquake
Goblin Cage Bomb Tower Witch
Arrows
Witch Night Witch
Royal Delivery
Goblin Cage Witch P.E.K.K.A Bandit Night Witch Sparky
Fireball
Goblin Cage Bomb Tower Witch Bandit Night Witch Sparky
Poison
Goblin Cage Bomb Tower Witch Night Witch Sparky
Lightning
Goblin Cage Bomb Tower Witch Bandit Night Witch Sparky
Rocket
Bomb Tower Witch Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Goblin Cage Bomb Tower Night Witch Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Goblin Cage Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Goblin Cage Witch Bandit Night Witch
Goblin Cage
Zap Witch Bandit
Bomb Tower
Witch
Zap Goblin Cage P.E.K.K.A Bandit
P.E.K.K.A
Zap Witch Night Witch
Bandit
Zap Goblin Cage Witch
Night Witch
Zap P.E.K.K.A
Sparky
Zap

Defense Synergies 1 10

Zap
Bomb Tower Goblin Cage Witch P.E.K.K.A Bandit Night Witch Sparky
Goblin Cage
Zap Witch Bandit Sparky
Bomb Tower
Zap
Witch
Zap Goblin Cage Bandit
P.E.K.K.A
Zap
Bandit
Zap Goblin Cage Witch
Night Witch
Zap
Sparky
Zap Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Sparky
Bomb Tower P.E.K.K.A Sparky Zap Goblin Cage Witch Bandit Night Witch
Goblin Cage Bomb Tower Witch P.E.K.K.A Sparky Bandit Night Witch
Goblin Cage Bomb Tower Witch P.E.K.K.A Night Witch Sparky Bandit
Goblin Cage Bomb Tower P.E.K.K.A Sparky
Zap Bomb Tower Bandit Night Witch
Zap Goblin Cage Bomb Tower Witch Night Witch
Zap Goblin Cage Bomb Tower P.E.K.K.A Bandit Sparky
Witch P.E.K.K.A Sparky Goblin Cage Bomb Tower Night Witch
Bandit Night Witch Sparky
Witch Zap Bomb Tower Bandit Night Witch
Zap Witch Night Witch
Goblin Cage Bomb Tower P.E.K.K.A Night Witch Sparky Zap Witch Bandit
Bomb Tower Sparky Zap Goblin Cage Witch P.E.K.K.A Night Witch
P.E.K.K.A Sparky Goblin Cage Bomb Tower Bandit
Bomb Tower Zap Goblin Cage P.E.K.K.A Bandit Sparky
Bomb Tower Sparky Goblin Cage Witch P.E.K.K.A Night Witch
Goblin Cage Bomb Tower Zap Witch Bandit Night Witch
Zap Goblin Cage Bomb Tower Witch Bandit
P.E.K.K.A Sparky Goblin Cage Bomb Tower
Bomb Tower Witch P.E.K.K.A Bandit Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Witch P.E.K.K.A Bandit Sparky
Bandit Zap Bomb Tower
P.E.K.K.A Bandit Zap Goblin Cage Bomb Tower Witch Sparky
P.E.K.K.A Zap Goblin Cage Bandit Night Witch Sparky
P.E.K.K.A Goblin Cage Witch Bandit Night Witch Sparky
Zap Bomb Tower Witch
P.E.K.K.A Sparky Goblin Cage Bomb Tower Witch Bandit Night Witch
P.E.K.K.A Goblin Cage Bomb Tower Sparky
Zap Goblin Cage P.E.K.K.A Bomb Tower Witch Bandit Sparky
Witch P.E.K.K.A Goblin Cage Sparky
P.E.K.K.A Goblin Cage Bomb Tower Witch Sparky
P.E.K.K.A Zap Goblin Cage
P.E.K.K.A Goblin Cage Bomb Tower Witch Bandit Night Witch Sparky
Goblin Cage Bomb Tower Witch Sparky
Witch Sparky Zap Goblin Cage Bomb Tower P.E.K.K.A Night Witch
Zap Goblin Cage Bomb Tower Witch P.E.K.K.A Sparky
Zap Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Bandit
Bandit Sparky
Sparky
Zap Sparky
Zap Witch
Witch Sparky
Zap
Zap Bandit
Night Witch Sparky
Zap Bandit Sparky
Zap
Bandit Sparky
Bandit
Zap Sparky
Zap Witch Bandit Sparky
Bandit Sparky
Sparky
Night Witch Sparky
Zap Bandit Sparky
Zap Witch
Night Witch Sparky
Sparky
Zap
Zap Witch Sparky
Witch
Zap Witch Bandit Sparky
Zap Witch Bandit Sparky
Zap Bandit Sparky
Zap Witch Night Witch Sparky
Zap Witch
Night Witch Sparky
Zap Bandit Night Witch Sparky
Zap Sparky
P.E.K.K.A Sparky
Sparky
Zap Witch Bandit Night Witch
Zap Witch
Sparky
Zap
Zap Sparky
P.E.K.K.A Sparky
Zap Witch Sparky
Zap Witch
Zap Witch Bandit Sparky
P.E.K.K.A Sparky
Sparky

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