My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Dart Goblin Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Bandit Electro Wizard
The Log
Goblin Gang Dart Goblin Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Bandit Electro Wizard
Fireball
Goblin Gang Dart Goblin Bandit Electro Wizard
Poison
Bats Goblin Gang Dart Goblin Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Golem Bandit
Zap
Electro Wizard Bats Dart Goblin Golem Bandit Mega Knight
Goblin Gang
Dart Goblin Golem Bandit
Dart Goblin
Zap Goblin Gang Golem Bandit Mega Knight
Golem
Bats Zap Goblin Gang Dart Goblin Bandit Electro Wizard
Bandit
Bats Zap Goblin Gang Dart Goblin Golem Electro Wizard Mega Knight
Electro Wizard
Zap Golem Bandit Mega Knight
Mega Knight
Bats Zap Dart Goblin Bandit Electro Wizard

Defense Synergies 2 17

Bats
Zap Dart Goblin Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Dart Goblin Bandit
Goblin Gang
Zap Dart Goblin Bandit Electro Wizard
Dart Goblin
Bats Zap Goblin Gang Bandit Electro Wizard Mega Knight
Golem
Bandit
Bats Zap Goblin Gang Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Zap Bats Goblin Gang Dart Goblin Bandit Mega Knight
Mega Knight
Zap Bats Dart Goblin Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Bats Zap Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin Bandit Electro Wizard
Bats Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight
Mega Knight
Goblin Gang Bats Zap Dart Goblin Bandit Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Goblin Gang
Zap Dart Goblin Bandit Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Dart Goblin Bandit Electro Wizard Mega Knight
Bats Goblin Gang Dart Goblin Electro Wizard Zap Bandit Mega Knight
Bats Zap Goblin Gang Dart Goblin Electro Wizard
Mega Knight Bats Zap Goblin Gang Bandit Electro Wizard
Mega Knight Bats Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Dart Goblin Bandit Electro Wizard
Zap Bats Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Goblin Gang Mega Knight Bats Dart Goblin Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Electro Wizard
Goblin Gang Mega Knight Bats Zap Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Bats Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Bats Dart Goblin Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats Bandit
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Bandit
Dart Goblin Mega Knight
Goblin Gang Electro Wizard Bats Zap Dart Goblin
Bats Mega Knight Zap Dart Goblin Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Bandit
Dart Goblin
Zap Mega Knight
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit
Bats Goblin Gang Electro Wizard
Zap Dart Goblin Bandit Electro Wizard
Zap Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit Mega Knight
Bats
Zap Dart Goblin Bandit Electro Wizard Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Dart Goblin Bandit
Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Goblin Gang Dart Goblin Bandit
Zap Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Goblin Gang Dart Goblin Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Mega Knight

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