My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Cannon Cart X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Goblin Drill Cannon Cart
Giant Snowball
Guards Goblin Drill
Zap
Guards Dark Prince Goblin Drill Cannon Cart X-Bow
Barbarian Barrel
Guards Dark Prince Hunter Goblin Drill Cannon Cart X-Bow
The Log
Guards Dark Prince Hunter Goblin Drill Cannon Cart X-Bow
Earthquake
Guards Goblin Drill X-Bow
Arrows
Guards Goblin Drill
Royal Delivery
Guards Dark Prince Hunter Goblin Drill Cannon Cart
Fireball
Hunter Goblin Drill Cannon Cart X-Bow
Poison
Guards Hunter Goblin Drill X-Bow
Lightning
Dark Prince Hunter Cannon Cart X-Bow
Rocket
Hunter Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Dark Prince Poison Hunter Goblin Drill Cannon Cart X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Dark Prince Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart X-Bow Guards Dark Prince Poison Hunter
Guards
Zap X-Bow
Dark Prince
Zap Poison Goblin Drill X-Bow
Poison
Zap Dark Prince Goblin Drill Cannon Cart
Hunter
Zap Cannon Cart X-Bow
Goblin Drill
Dark Prince Poison Cannon Cart
Cannon Cart
Zap Poison Hunter Goblin Drill
X-Bow
Zap Guards Dark Prince Hunter

Defense Synergies 1 15

Zap
Guards Dark Prince Poison Hunter Goblin Drill Cannon Cart X-Bow
Guards
Hunter Zap Poison Goblin Drill Cannon Cart X-Bow
Dark Prince
Zap Poison Hunter Cannon Cart
Poison
Zap Guards Dark Prince
Hunter
Guards Zap Dark Prince Cannon Cart
Goblin Drill
Zap Guards
Cannon Cart
Zap Guards Dark Prince Hunter
X-Bow
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap X-Bow
Hunter Zap Dark Prince Goblin Drill Cannon Cart X-Bow
Hunter Dark Prince Goblin Drill Cannon Cart
Hunter Guards Dark Prince Goblin Drill Cannon Cart
Dark Prince Poison X-Bow
Zap Guards Dark Prince Hunter Cannon Cart X-Bow
Hunter Zap Poison X-Bow
Zap Poison Cannon Cart X-Bow
Hunter Goblin Drill X-Bow
Guards Dark Prince Hunter Cannon Cart
Guards Poison Zap Dark Prince Hunter Goblin Drill Cannon Cart X-Bow
Hunter Zap Poison
Hunter Goblin Drill Zap Guards Dark Prince Cannon Cart X-Bow
Zap Guards Dark Prince Poison Hunter Goblin Drill Cannon Cart X-Bow
Hunter Goblin Drill Cannon Cart X-Bow
Zap Hunter Goblin Drill X-Bow
Dark Prince Poison Hunter Goblin Drill Cannon Cart X-Bow
Zap Guards Dark Prince Hunter Goblin Drill Cannon Cart X-Bow
Zap Poison Hunter Goblin Drill Guards Dark Prince Cannon Cart
Hunter Goblin Drill Cannon Cart
Dark Prince Guards Poison Hunter Cannon Cart
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Cannon Cart X-Bow
Poison Zap Hunter Cannon Cart X-Bow
Guards Zap Dark Prince Hunter Cannon Cart
Guards Dark Prince Hunter Zap Cannon Cart X-Bow
Guards Dark Prince Hunter Goblin Drill Cannon Cart
Poison Zap Hunter
Guards Dark Prince Hunter Cannon Cart
Dark Prince Hunter Cannon Cart
Zap Dark Prince Poison Cannon Cart X-Bow
Guards Goblin Drill
Guards Dark Prince Hunter Cannon Cart
Zap Guards Dark Prince Poison
Dark Prince Cannon Cart Guards Hunter
Cannon Cart
Guards Zap Dark Prince Poison Hunter Goblin Drill Cannon Cart X-Bow
Poison Zap Dark Prince Hunter Cannon Cart
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Goblin Drill X-Bow
Poison Zap X-Bow
Poison Goblin Drill Cannon Cart X-Bow
Cannon Cart Guards Dark Prince Poison
Poison Zap Dark Prince
Poison Zap Hunter
Poison
Poison X-Bow Zap Hunter
Poison Zap X-Bow
Guards Poison X-Bow
Poison Zap Dark Prince Cannon Cart X-Bow
Poison Zap
Poison Hunter Cannon Cart
Poison Cannon Cart X-Bow
Zap Poison Cannon Cart X-Bow
X-Bow Zap Poison Hunter Goblin Drill Cannon Cart
Poison Cannon Cart X-Bow
Poison
Zap Dark Prince Poison Hunter X-Bow
Zap Poison X-Bow
Poison X-Bow
Poison
X-Bow
Zap Poison Goblin Drill Cannon Cart X-Bow
Zap Poison Dark Prince Hunter
Poison X-Bow Zap Hunter
Zap Poison X-Bow
Poison Zap X-Bow
Poison Zap Hunter X-Bow
Zap Guards Poison
Poison Zap Hunter X-Bow
Zap Poison
Poison
Zap Guards Dark Prince Cannon Cart X-Bow
Poison Zap Hunter
Poison Dark Prince Hunter Cannon Cart
Zap Poison
Zap Poison
Dark Prince Cannon Cart
Zap Guards Poison
Zap Poison
Poison Zap Dark Prince Cannon Cart X-Bow
Cannon Cart

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