My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem X-Bow Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Mini P.E.K.K.A X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Mighty Miner
Giant Snowball
Goblin Barrel Mighty Miner
Zap
Goblin Barrel X-Bow Mighty Miner
Barbarian Barrel
Heal Spirit Elixir Golem Goblin Barrel X-Bow
The Log
Heal Spirit Elixir Golem Mini P.E.K.K.A Goblin Barrel X-Bow
Earthquake
Elixir Golem Goblin Barrel X-Bow
Arrows
Heal Spirit Goblin Barrel
Royal Delivery
Heal Spirit Elixir Golem Mini P.E.K.K.A Goblin Barrel
Fireball
Elixir Golem Goblin Barrel X-Bow Mighty Miner
Poison
Elixir Golem X-Bow
Lightning
Mini P.E.K.K.A X-Bow Mighty Miner
Rocket
X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Mini P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Earthquake Elixir Golem Goblin Barrel Mini P.E.K.K.A Mighty Miner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Earthquake Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake X-Bow Heal Spirit Elixir Golem Mini P.E.K.K.A Mighty Miner
Heal Spirit
Elixir Golem Zap Mini P.E.K.K.A
Earthquake
Zap Elixir Golem Mini P.E.K.K.A
Elixir Golem
Heal Spirit Earthquake Zap Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Zap Heal Spirit Earthquake Elixir Golem X-Bow
Goblin Barrel
Mighty Miner Elixir Golem
X-Bow
Zap Mini P.E.K.K.A
Mighty Miner
Goblin Barrel Zap

Defense Synergies 1 5

Zap
Mini P.E.K.K.A Earthquake X-Bow Mighty Miner
Heal Spirit
Earthquake
Zap Mini P.E.K.K.A X-Bow
Elixir Golem
Mini P.E.K.K.A
Zap Earthquake
Goblin Barrel
X-Bow
Zap Earthquake
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap X-Bow
Mini P.E.K.K.A Zap X-Bow
Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A X-Bow
Zap Earthquake X-Bow
Zap X-Bow
Earthquake Zap X-Bow
Mini P.E.K.K.A Mighty Miner X-Bow
Mini P.E.K.K.A
Zap Earthquake X-Bow
Zap
Mini P.E.K.K.A Zap Earthquake X-Bow
Zap Earthquake Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A X-Bow
Zap Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A X-Bow
Zap X-Bow
Zap Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap X-Bow
Zap Mini P.E.K.K.A X-Bow
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap X-Bow
Mini P.E.K.K.A Mighty Miner
Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Mighty Miner
Zap Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A
Zap Mini P.E.K.K.A X-Bow Mighty Miner
Zap Earthquake Mini P.E.K.K.A Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow
Zap X-Bow
Earthquake X-Bow
Earthquake
Zap Earthquake
Zap
Earthquake
Earthquake X-Bow Zap
Zap X-Bow
Mini P.E.K.K.A X-Bow
Zap Earthquake X-Bow
Zap
Earthquake
Earthquake X-Bow
Earthquake Zap X-Bow
Earthquake X-Bow Zap
Earthquake X-Bow
Earthquake
Mini P.E.K.K.A
Zap Earthquake Mini P.E.K.K.A X-Bow
Zap Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake Zap X-Bow
Zap Earthquake
X-Bow Zap Earthquake
Zap X-Bow
Zap X-Bow
Zap X-Bow
Zap
Mini P.E.K.K.A
Zap Earthquake X-Bow
Zap
Mighty Miner
Earthquake
Zap Earthquake X-Bow
Zap
Mini P.E.K.K.A
Zap Earthquake
Zap
Zap
Zap
Zap X-Bow

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