My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Bandit Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Bandit
The Log
Hog Rider Goblin Barrel Skeleton Army Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Bandit Inferno Dragon
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Bandit Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Bandit Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Bandit Hog Rider Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Bandit Mega Knight
Hog Rider
Zap Wizard Goblin Barrel Bandit Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Goblin Barrel
Hog Rider Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Bandit
Zap Hog Rider Wizard Goblin Barrel Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Wizard Goblin Barrel Bandit

Defense Synergies 1 10

Zap
Mega Knight Skeleton Army Bandit Inferno Dragon
Hog Rider
Wizard
Skeleton Army Bandit Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Bandit Inferno Dragon
Bandit
Zap Wizard Skeleton Army Mega Knight
Inferno Dragon
Zap Skeleton Army Mega Knight
Mega Knight
Zap Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Inferno Dragon Zap Bandit Mega Knight
Skeleton Army Mega Knight Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Bandit Mega Knight
Inferno Dragon Zap Wizard
Zap Bandit Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Bandit Mega Knight
Skeleton Army Zap Wizard Bandit Mega Knight
Inferno Dragon Zap Wizard
Skeleton Army Mega Knight Zap Wizard Bandit
Wizard Skeleton Army Mega Knight Zap
Skeleton Army Inferno Dragon Bandit Mega Knight
Skeleton Army Zap Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Skeleton Army
Mega Knight Zap Wizard Skeleton Army Bandit
Zap Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Wizard Skeleton Army Mega Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Bandit
Bandit Zap Wizard Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Zap
Skeleton Army Mega Knight Zap Bandit
Skeleton Army Bandit Inferno Dragon Mega Knight
Wizard Zap
Skeleton Army Bandit
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Bandit
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Inferno Dragon
Mega Knight Zap Wizard Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Army Bandit
Zap Wizard
Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Bandit Mega Knight
Inferno Dragon
Wizard Mega Knight

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