My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Goblin Barrel Skeleton Army Bandit
The Log
Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army P.E.K.K.A Bandit
Fireball
Minion Horde Goblin Barrel Skeleton Army Bandit
Poison
Minion Horde Skeleton Army
Lightning
Bandit
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Bandit Fireball Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Minion Horde Bandit
Minion Horde
Zap Mirror
Fireball
Zap Mirror
Mirror
Zap Fireball Goblin Barrel Minion Horde Skeleton Army
Goblin Barrel
Mirror Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Mirror Goblin Barrel
P.E.K.K.A
Zap Goblin Barrel
Bandit
Zap Goblin Barrel

Defense Synergies 5 6

Zap
Fireball Mirror Minion Horde Skeleton Army P.E.K.K.A Bandit
Minion Horde
Mirror Zap
Fireball
Zap Mirror Bandit
Mirror
Zap Minion Horde Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Mirror Zap Bandit
P.E.K.K.A
Zap
Bandit
Zap Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Skeleton Army P.E.K.K.A Zap Bandit
Minion Horde Skeleton Army P.E.K.K.A Bandit
Minion Horde Skeleton Army P.E.K.K.A Bandit
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Bandit
Minion Horde Zap Fireball
Zap Fireball P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Zap Fireball Bandit
Minion Horde Zap Fireball
Minion Horde Skeleton Army P.E.K.K.A Zap Fireball Bandit
Fireball Skeleton Army Zap Minion Horde P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Bandit
Minion Horde Skeleton Army Zap Fireball P.E.K.K.A Bandit
Minion Horde Fireball Skeleton Army P.E.K.K.A
Fireball Zap Minion Horde Skeleton Army Bandit
Zap Fireball Bandit
P.E.K.K.A
Skeleton Army Minion Horde Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap
Skeleton Army P.E.K.K.A Bandit Zap Minion Horde
Skeleton Army P.E.K.K.A Zap Minion Horde Fireball Bandit
P.E.K.K.A Minion Horde Skeleton Army Bandit
Fireball Zap Minion Horde
Skeleton Army P.E.K.K.A Minion Horde Fireball Bandit
P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde P.E.K.K.A Fireball Skeleton Army Bandit
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Minion Horde Fireball Bandit
Minion Horde Fireball Skeleton Army
Skeleton Army Zap Minion Horde Fireball P.E.K.K.A
Zap Minion Horde Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Zap Bandit
Minion Horde Fireball Bandit
Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap Bandit
Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Fireball Zap
Fireball Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Zap Minion Horde Fireball Skeleton Army Bandit
Fireball Zap
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde P.E.K.K.A
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball Bandit
P.E.K.K.A
Fireball

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