My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Fireball
Minion Horde Electro Wizard Magic Archer
Poison
Minion Horde Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Mini P.E.K.K.A Electro Wizard Magic Archer Minion Horde P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Void Mini P.E.K.K.A Electro Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Electro Wizard Minion Horde Mini P.E.K.K.A Magic Archer Mega Knight
Minion Horde
Mega Knight Zap
Mini P.E.K.K.A
Zap Electro Wizard Magic Archer Mega Knight
Void
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Minion Horde Zap Mini P.E.K.K.A Electro Wizard Magic Archer

Defense Synergies 4 9

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Minion Horde Void P.E.K.K.A Magic Archer
Minion Horde
Zap
Mini P.E.K.K.A
Zap Electro Wizard Magic Archer
Void
Zap
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Void Electro Wizard Magic Archer
Minion Horde Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard Mega Knight
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Knight Void Electro Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Electro Wizard Magic Archer Mega Knight
Minion Horde Electro Wizard Zap Void Magic Archer
Zap Void P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Electro Wizard Zap Magic Archer Mega Knight
Minion Horde Zap Electro Wizard Magic Archer
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minion Horde Electro Wizard Mega Knight
Minion Horde Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Zap Minion Horde Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Void P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Mini P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Mega Knight Zap Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A Mega Knight
Zap Minion Horde Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minion Horde Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minion Horde
Zap Minion Horde Void P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minion Horde
Minion Horde Magic Archer Mega Knight
Electro Wizard Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mega Knight Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Minion Horde
Void Zap Electro Wizard Magic Archer
Minion Horde Void Magic Archer
Void
Zap Minion Horde Magic Archer Mega Knight
Zap Minion Horde Magic Archer
Minion Horde Magic Archer
Zap Magic Archer
Void Zap
Minion Horde Mini P.E.K.K.A Void Electro Wizard
Void Zap Minion Horde Electro Wizard Magic Archer
Void Zap Magic Archer
Void Magic Archer
Minion Horde Void Magic Archer
Zap Magic Archer
Zap Minion Horde Magic Archer
Magic Archer Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Void Magic Archer Mega Knight
Minion Horde Void Magic Archer Mega Knight
Void
Void
Zap Minion Horde Void
Zap Magic Archer Mega Knight
Minion Horde
Void Zap Electro Wizard Magic Archer
Void Zap Magic Archer Mega Knight
Void Zap Magic Archer
Zap Minion Horde Void Electro Wizard Magic Archer
Zap Electro Wizard Minion Horde Void
Minion Horde Mini P.E.K.K.A Void
Void Zap Minion Horde Magic Archer Mega Knight
Zap Void Minion Horde Electro Wizard Magic Archer
P.E.K.K.A Minion Horde Mega Knight
Magic Archer
Zap Minion Horde Electro Wizard Void Magic Archer
Zap Electro Wizard Magic Archer
Void Minion Horde Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Void Zap
Minion Horde P.E.K.K.A Mega Knight
Zap Minion Horde Electro Wizard Magic Archer
Zap Void Electro Wizard Magic Archer
Void Zap Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Void Mega Knight
Void

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