My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant Skeleton Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Giant Skeleton Bandit Electro Wizard
The Log
Royal Giant Giant Skeleton Bandit
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Giant Skeleton Bandit Electro Wizard
Fireball
Minion Horde Inferno Tower Bandit Electro Wizard
Poison
Minion Horde Inferno Tower Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Electro Wizard Minion Horde Inferno Tower Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minion Horde Royal Giant Giant Skeleton Bandit
Minion Horde
Zap Royal Giant Giant Skeleton
Royal Giant
Fireball Zap Minion Horde Giant Skeleton Bandit Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Inferno Tower
Giant Skeleton
Zap Minion Horde Royal Giant Bandit Electro Wizard
Bandit
Zap Royal Giant Giant Skeleton Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Giant Skeleton Bandit

Defense Synergies 3 11

Zap
Fireball Electro Wizard Minion Horde Inferno Tower Giant Skeleton Bandit
Minion Horde
Zap Inferno Tower
Royal Giant
Fireball
Zap Inferno Tower Bandit Electro Wizard
Inferno Tower
Electro Wizard Zap Minion Horde Fireball Bandit
Giant Skeleton
Zap Electro Wizard
Bandit
Zap Fireball Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower Electro Wizard
Minion Horde Inferno Tower Zap Bandit Electro Wizard
Minion Horde Inferno Tower Giant Skeleton Bandit Electro Wizard
Minion Horde Inferno Tower Bandit Electro Wizard
Fireball Giant Skeleton
Fireball Zap Bandit Electro Wizard
Minion Horde Inferno Tower Electro Wizard Zap Fireball
Zap Fireball Inferno Tower Giant Skeleton Bandit Electro Wizard
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton Bandit Electro Wizard
Minion Horde Electro Wizard Zap Fireball Giant Skeleton Bandit
Minion Horde Inferno Tower Zap Fireball Electro Wizard
Minion Horde Inferno Tower Zap Fireball Giant Skeleton Bandit Electro Wizard
Fireball Zap Minion Horde Electro Wizard
Inferno Tower Minion Horde Bandit Electro Wizard
Minion Horde Inferno Tower Zap Fireball Bandit Electro Wizard
Minion Horde Fireball Inferno Tower Electro Wizard
Fireball Zap Minion Horde Bandit Electro Wizard
Zap Fireball Giant Skeleton Bandit Electro Wizard
Inferno Tower Electro Wizard
Minion Horde Fireball Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Giant Skeleton Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap
Giant Skeleton Bandit Zap Minion Horde Inferno Tower Electro Wizard
Giant Skeleton Zap Minion Horde Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Giant Skeleton Minion Horde Bandit
Fireball Zap Minion Horde Electro Wizard
Minion Horde Fireball Inferno Tower Giant Skeleton Bandit Electro Wizard
Inferno Tower Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Electro Wizard Fireball Inferno Tower Bandit
Inferno Tower Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Zap Fireball Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Fireball Inferno Tower Bandit
Minion Horde Fireball
Inferno Tower Electro Wizard Zap Minion Horde Fireball Giant Skeleton
Zap Minion Horde Fireball Inferno Tower Giant Skeleton Electro Wizard
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton Bandit
Fireball Zap Bandit Electro Wizard
Minion Horde Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap Bandit
Minion Horde Fireball Electro Wizard
Zap Minion Horde Fireball Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit Electro Wizard
Zap Fireball
Minion Horde Fireball Giant Skeleton
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Minion Horde Fireball Electro Wizard
Zap Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Zap Minion Horde Fireball Electro Wizard
Minion Horde Giant Skeleton
Fireball
Zap Minion Horde Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Minion Horde Electro Wizard
Zap Fireball
Zap Fireball Giant Skeleton
Minion Horde
Zap Minion Horde Fireball Giant Skeleton Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Giant Skeleton Bandit Electro Wizard
Fireball

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