My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bowler Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon Lumberjack
Zap
Minion Horde Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Electro Wizard Lumberjack
The Log
Elite Barbarians Prince Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Prince Bowler Electro Wizard Inferno Dragon Lumberjack
Fireball
Minion Horde Elite Barbarians Bowler Electro Wizard Inferno Dragon Lumberjack
Poison
Minion Horde Electro Wizard
Lightning
Elite Barbarians Prince Bowler Electro Wizard Inferno Dragon Lumberjack
Rocket
Minion Horde Elite Barbarians Prince Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Electro Wizard Inferno Dragon Lumberjack Minion Horde Prince Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Electro Wizard Inferno Dragon Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Minion Horde Bowler Lumberjack
Minion Horde
Zap Prince Lumberjack
Elite Barbarians
Zap Lumberjack
Prince
Zap Minion Horde Bowler Electro Wizard Lumberjack
Bowler
Zap Prince Electro Wizard Lumberjack
Electro Wizard
Zap Prince Bowler Lumberjack
Inferno Dragon
Lumberjack
Zap Minion Horde Elite Barbarians Prince Bowler Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Minion Horde Elite Barbarians Prince Bowler Inferno Dragon Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap
Prince
Zap Bowler Electro Wizard
Bowler
Zap Prince Electro Wizard Lumberjack
Electro Wizard
Zap Prince Bowler Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Electro Wizard
Minion Horde Elite Barbarians Inferno Dragon Lumberjack Zap Prince Electro Wizard
Minion Horde Prince Bowler Lumberjack Elite Barbarians Electro Wizard Inferno Dragon
Minion Horde Elite Barbarians Prince Inferno Dragon Lumberjack Bowler Electro Wizard
Elite Barbarians Prince Bowler Lumberjack
Bowler Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Inferno Dragon Zap
Bowler Zap Electro Wizard
Minion Horde Inferno Dragon Elite Barbarians Prince Lumberjack
Elite Barbarians Minion Horde Prince Bowler Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Bowler Lumberjack
Minion Horde Inferno Dragon Zap Electro Wizard
Minion Horde Prince Bowler Lumberjack Zap Elite Barbarians Electro Wizard
Bowler Zap Minion Horde Prince Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Zap Elite Barbarians Prince Bowler Electro Wizard Inferno Dragon Lumberjack
Minion Horde Elite Barbarians Prince Bowler Electro Wizard Lumberjack
Zap Minion Horde Elite Barbarians Prince Bowler Electro Wizard Lumberjack
Zap Bowler Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Prince Electro Wizard Inferno Dragon Lumberjack
Bowler Minion Horde Elite Barbarians Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Prince Bowler Electro Wizard
Electro Wizard Zap Elite Barbarians Prince Bowler Inferno Dragon Lumberjack
Lumberjack Zap Minion Horde Elite Barbarians Prince Bowler Electro Wizard
Prince Bowler Lumberjack Zap Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Prince Bowler Inferno Dragon Lumberjack
Zap Minion Horde Electro Wizard
Prince Minion Horde Elite Barbarians Bowler Electro Wizard Lumberjack
Minion Horde Elite Barbarians Prince Inferno Dragon Lumberjack
Zap Minion Horde Electro Wizard Elite Barbarians Prince Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Prince Bowler Lumberjack
Zap Elite Barbarians Prince Bowler Electro Wizard
Elite Barbarians Prince Bowler Minion Horde Lumberjack
Minion Horde Bowler
Elite Barbarians Electro Wizard Zap Minion Horde Prince Bowler Inferno Dragon Lumberjack
Bowler Zap Minion Horde Elite Barbarians Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Bowler Electro Wizard
Minion Horde
Prince
Zap Minion Horde Bowler
Zap Minion Horde
Minion Horde Bowler
Zap Bowler
Zap
Minion Horde Elite Barbarians Prince Bowler Electro Wizard Lumberjack
Zap Minion Horde Prince Bowler Electro Wizard
Zap
Elite Barbarians Bowler
Minion Horde
Zap Elite Barbarians Prince
Zap Minion Horde Bowler
Minion Horde Bowler
Minion Horde
Zap Prince Bowler Electro Wizard
Zap Bowler
Minion Horde Prince Bowler
Prince Bowler
Zap Minion Horde
Zap Bowler
Minion Horde Inferno Dragon
Zap Bowler Electro Wizard
Zap Prince Bowler
Zap
Elite Barbarians Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Elite Barbarians Bowler
Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde Prince
Bowler
Zap Minion Horde Electro Wizard Prince
Zap Electro Wizard
Minion Horde Prince Bowler Electro Wizard Lumberjack
Zap Bowler
Zap
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians Bowler Electro Wizard
Zap Electro Wizard
Zap Prince Bowler Electro Wizard
Prince Inferno Dragon
Bowler

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