My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Bandit
Barbarian Barrel
Hunter Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Hunter Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Hunter Ice Wizard Electro Wizard
Lightning
Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Bandit Hunter Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Ice Wizard Bandit

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Hunter The Log Ice Wizard Bandit Lumberjack Mega Knight
Hunter
Zap Bandit Lumberjack Mega Knight
The Log
Zap Bandit Lumberjack Mega Knight
Ice Wizard
Zap Bandit Lumberjack
Bandit
Zap Hunter The Log Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Bandit Lumberjack Mega Knight
Lumberjack
Zap Hunter The Log Ice Wizard Bandit Electro Wizard Mega Knight
Mega Knight
Zap Hunter The Log Bandit Electro Wizard Lumberjack

Defense Synergies 2 24

Zap
Electro Wizard Mega Knight Hunter The Log Ice Wizard Bandit Lumberjack
Hunter
Zap The Log Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
The Log
Zap Hunter Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard
Zap Hunter The Log Bandit Lumberjack Mega Knight
Bandit
Zap Hunter The Log Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Hunter The Log Bandit Lumberjack Mega Knight
Lumberjack
Zap Hunter The Log Ice Wizard Bandit Electro Wizard
Mega Knight
Zap Hunter The Log Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Hunter Lumberjack Zap The Log Ice Wizard Bandit Electro Wizard Mega Knight
Hunter Lumberjack Mega Knight Ice Wizard Bandit Electro Wizard
Hunter Lumberjack Ice Wizard Bandit Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Hunter Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Hunter Electro Wizard Zap Ice Wizard
Zap The Log Bandit Electro Wizard Mega Knight
Hunter Ice Wizard Lumberjack
Hunter Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Zap Hunter The Log Bandit Lumberjack Mega Knight
Hunter Zap Ice Wizard Electro Wizard
Hunter Lumberjack Mega Knight Zap The Log Ice Wizard Bandit Electro Wizard
Mega Knight Zap Hunter The Log Electro Wizard Lumberjack
Hunter Bandit Electro Wizard Lumberjack Mega Knight
Zap Hunter The Log Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Hunter Electro Wizard Lumberjack
Mega Knight Zap Hunter The Log Ice Wizard Bandit Electro Wizard Lumberjack
Zap Hunter The Log Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Hunter Electro Wizard Lumberjack
Mega Knight Hunter The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Hunter The Log Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Hunter The Log Electro Wizard
Hunter Lumberjack Mega Knight Zap The Log Bandit Electro Wizard
Hunter Bandit Lumberjack Mega Knight
Zap Hunter Ice Wizard Electro Wizard
Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Mega Knight Hunter Lumberjack
Zap Electro Wizard Mega Knight The Log Bandit
Mega Knight Hunter Lumberjack
Mega Knight Zap The Log Electro Wizard
Mega Knight Hunter Bandit Lumberjack
Mega Knight
Electro Wizard Zap Hunter The Log Lumberjack
Mega Knight Zap Hunter The Log Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Ice Wizard Bandit Electro Wizard
The Log Bandit
The Log
Zap The Log Mega Knight
Zap Hunter Ice Wizard
The Log
The Log Zap Hunter Ice Wizard
The Log Zap Bandit
Electro Wizard Lumberjack
Zap The Log Bandit Electro Wizard
Zap
Hunter The Log Bandit
Bandit
Zap The Log
Zap Hunter The Log Bandit
The Log Bandit Mega Knight
Zap Hunter The Log Bandit Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Hunter Ice Wizard Mega Knight
The Log Zap Hunter Ice Wizard Bandit Electro Wizard
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Zap Hunter Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Hunter The Log Bandit Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bandit
Zap Hunter Ice Wizard Electro Wizard
The Log
Hunter Electro Wizard Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard Mega Knight
Mega Knight

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