My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Battle Ram Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Firecracker Battle Ram Dark Prince
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A
Fireball
Firecracker Battle Ram
Poison
Firecracker
Lightning
Ice Golem Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Firecracker Void Battle Ram Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Void P.E.K.K.A Ice Golem Dark Prince The Log
Firecracker
Zap Ice Golem Battle Ram Dark Prince P.E.K.K.A
Ice Golem
Battle Ram Zap Firecracker
Battle Ram
Zap Ice Golem The Log Firecracker P.E.K.K.A
Void
Zap
Dark Prince
Zap Firecracker
P.E.K.K.A
Zap Firecracker Battle Ram The Log
The Log
Battle Ram Zap P.E.K.K.A

Defense Synergies 3 10

Zap
Firecracker Ice Golem Void Dark Prince P.E.K.K.A The Log
Firecracker
Ice Golem The Log Zap Dark Prince P.E.K.K.A
Ice Golem
Firecracker Zap The Log
Battle Ram
Void
Zap
Dark Prince
Zap Firecracker The Log
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker P.E.K.K.A Zap Ice Golem Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Void The Log
P.E.K.K.A Zap Firecracker Dark Prince The Log
P.E.K.K.A Void Dark Prince
P.E.K.K.A Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A The Log
The Log Zap Firecracker Dark Prince
Zap Firecracker Void
Zap Ice Golem Void P.E.K.K.A The Log
P.E.K.K.A
Firecracker Ice Golem Dark Prince
Zap Firecracker Ice Golem Dark Prince The Log
Zap Firecracker
P.E.K.K.A Zap Dark Prince The Log
Zap Firecracker Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Dark Prince The Log
Zap The Log Firecracker Ice Golem Dark Prince
P.E.K.K.A
Dark Prince Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Void Dark Prince P.E.K.K.A
Void Zap Firecracker Ice Golem The Log
P.E.K.K.A Zap Ice Golem Dark Prince The Log
Dark Prince P.E.K.K.A Zap Ice Golem The Log
P.E.K.K.A Dark Prince
Firecracker Zap Ice Golem
Dark Prince P.E.K.K.A Ice Golem Void
P.E.K.K.A Dark Prince
Zap Void P.E.K.K.A Firecracker Ice Golem Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Void Dark Prince The Log
Dark Prince P.E.K.K.A Ice Golem
Firecracker
Zap Firecracker Ice Golem Dark Prince P.E.K.K.A The Log
Zap Firecracker Ice Golem Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem The Log
Firecracker Void Zap The Log
Void The Log
Firecracker Ice Golem Void Dark Prince The Log
Zap Firecracker Dark Prince The Log
Firecracker Zap Ice Golem
Firecracker The Log
The Log Zap Firecracker Ice Golem
Void The Log Zap Firecracker
Void
Firecracker Void Zap Dark Prince The Log
Void Zap Firecracker
Firecracker Ice Golem Void The Log
Firecracker Void
Zap Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker The Log
Void Zap Firecracker Dark Prince The Log
Zap Firecracker The Log
Void The Log
Void
Void The Log
Zap Void The Log
Zap Firecracker Ice Golem The Log Dark Prince
Firecracker Void The Log Zap
Void Zap The Log
Void Zap Firecracker The Log
Zap Firecracker Ice Golem
Zap Firecracker Void
Void
Void Zap The Log
Zap Void Firecracker
P.E.K.K.A
Firecracker The Log
Zap Void Dark Prince
Zap Firecracker
The Log
Void Firecracker Dark Prince
The Log Zap Firecracker Ice Golem
Void Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap Void
Void Zap Firecracker Dark Prince The Log

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