My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Dark Prince Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Dark Prince Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Witch Balloon
Zap
Dark Prince Witch Balloon
Barbarian Barrel
Wizard Dark Prince Witch Magic Archer
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Dark Prince Witch Balloon Magic Archer
Fireball
Wizard Witch Balloon Magic Archer
Poison
Wizard Witch Balloon Magic Archer
Lightning
Ice Golem Wizard Dark Prince Witch Balloon Magic Archer
Rocket
Wizard Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Barbarian Barrel Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Barbarian Barrel Dark Prince Magic Archer Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Barbarian Barrel Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Ice Golem Barbarian Barrel Dark Prince Witch Magic Archer
Ice Golem
Balloon Zap Barbarian Barrel Witch Magic Archer
Wizard
Dark Prince Balloon
Barbarian Barrel
Balloon Zap Ice Golem Dark Prince
Dark Prince
Zap Wizard Barbarian Barrel Witch Balloon Magic Archer
Witch
Zap Ice Golem Dark Prince
Balloon
Zap Ice Golem Barbarian Barrel Wizard Dark Prince Magic Archer
Magic Archer
Zap Ice Golem Dark Prince Balloon

Defense Synergies 0 16

Zap
Ice Golem Barbarian Barrel Dark Prince Witch Magic Archer
Ice Golem
Zap Wizard Barbarian Barrel Witch Magic Archer
Wizard
Ice Golem Barbarian Barrel Dark Prince
Barbarian Barrel
Zap Ice Golem Wizard Dark Prince Witch Magic Archer
Dark Prince
Zap Wizard Barbarian Barrel Witch Magic Archer
Witch
Zap Ice Golem Barbarian Barrel Dark Prince
Balloon
Magic Archer
Zap Ice Golem Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard Barbarian Barrel Magic Archer
Zap Dark Prince Witch
Witch Dark Prince
Witch Dark Prince
Barbarian Barrel Dark Prince
Barbarian Barrel Zap Dark Prince Magic Archer
Zap Wizard Witch Magic Archer
Zap Ice Golem Barbarian Barrel Magic Archer
Witch
Ice Golem Barbarian Barrel Dark Prince
Witch Zap Ice Golem Wizard Barbarian Barrel Dark Prince Magic Archer
Zap Wizard Witch Magic Archer
Zap Wizard Dark Prince Witch
Wizard Zap Barbarian Barrel Dark Prince Witch Magic Archer
Zap
Wizard Dark Prince Witch
Zap Wizard Barbarian Barrel Dark Prince Witch Magic Archer
Zap Wizard Barbarian Barrel Witch Ice Golem Dark Prince Magic Archer
Wizard Dark Prince Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Barbarian Barrel Dark Prince Witch
Zap Ice Golem Wizard Barbarian Barrel Magic Archer
Zap Ice Golem Dark Prince Witch
Dark Prince Zap Ice Golem Barbarian Barrel
Dark Prince Witch
Wizard Zap Ice Golem Witch Magic Archer
Dark Prince Ice Golem Witch
Dark Prince
Zap Ice Golem Barbarian Barrel Dark Prince Witch Magic Archer
Witch
Dark Prince Witch
Zap Dark Prince
Dark Prince Ice Golem Wizard Witch
Wizard Witch Magic Archer
Witch Zap Ice Golem Barbarian Barrel Dark Prince Magic Archer
Zap Ice Golem Wizard Barbarian Barrel Dark Prince Witch Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Ice Golem Barbarian Barrel Dark Prince
Wizard Zap Barbarian Barrel Dark Prince Magic Archer
Wizard Zap Ice Golem Witch Magic Archer
Wizard Witch Magic Archer
Zap Ice Golem Wizard Barbarian Barrel Magic Archer
Zap Wizard
Zap Wizard Barbarian Barrel Dark Prince Magic Archer
Zap Wizard Magic Archer
Ice Golem Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Zap Ice Golem Barbarian Barrel Magic Archer
Zap Wizard Barbarian Barrel Witch Magic Archer
Magic Archer Wizard Barbarian Barrel
Barbarian Barrel
Zap Wizard Barbarian Barrel Dark Prince Magic Archer
Zap Wizard Barbarian Barrel Witch Magic Archer
Magic Archer
Wizard
Zap Barbarian Barrel
Zap Ice Golem Wizard Barbarian Barrel Dark Prince Witch Magic Archer
Witch
Zap Wizard Barbarian Barrel Witch Magic Archer
Zap Wizard Witch Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Ice Golem Wizard Witch Magic Archer
Zap Wizard Witch
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Barbarian Barrel Dark Prince Witch Magic Archer
Zap Wizard Witch Magic Archer
Barbarian Barrel
Wizard Dark Prince Magic Archer
Zap Ice Golem Wizard Magic Archer
Zap
Dark Prince
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Barbarian Barrel Dark Prince Witch Magic Archer
Wizard

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