My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Dart Goblin Wall Breakers
Zap
Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Knight Cannon Dart Goblin Wall Breakers Electro Wizard
The Log
Cannon Dart Goblin Wall Breakers
Earthquake
Cannon
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Knight Dart Goblin Wall Breakers P.E.K.K.A Electro Wizard
Fireball
Cannon Dart Goblin Wall Breakers Electro Wizard
Poison
Cannon Dart Goblin Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Knight Cannon Dart Goblin Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Dart Goblin Wall Breakers The Log
Knight
Dart Goblin Wall Breakers Zap The Log Electro Wizard
Cannon
Dart Goblin
Knight Zap Wall Breakers P.E.K.K.A The Log
Wall Breakers
Knight Zap Dart Goblin The Log Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin The Log
The Log
Zap Knight Dart Goblin Wall Breakers P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Wall Breakers

Defense Synergies 7 12

Zap
Cannon Electro Wizard Knight Dart Goblin P.E.K.K.A The Log
Knight
Cannon Dart Goblin Electro Wizard Zap The Log
Cannon
Zap Knight The Log Dart Goblin Electro Wizard
Dart Goblin
Knight Zap Cannon P.E.K.K.A The Log Electro Wizard
Wall Breakers
P.E.K.K.A
The Log Zap Dart Goblin Electro Wizard
The Log
Cannon P.E.K.K.A Zap Knight Dart Goblin Electro Wizard
Electro Wizard
Zap Knight Cannon Dart Goblin P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Dart Goblin The Log Electro Wizard
P.E.K.K.A Zap Knight Cannon Dart Goblin The Log Electro Wizard
Cannon P.E.K.K.A Knight Dart Goblin Electro Wizard
Cannon P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A The Log
The Log Zap Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Cannon
Zap Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A
Knight Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Knight Cannon The Log
Zap Dart Goblin Electro Wizard
Cannon P.E.K.K.A Zap Knight The Log Electro Wizard
Zap Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Cannon Electro Wizard
Zap Cannon P.E.K.K.A The Log Electro Wizard
Knight Cannon P.E.K.K.A Electro Wizard
Cannon Zap Knight Dart Goblin The Log Electro Wizard
Zap The Log Knight Cannon Dart Goblin Electro Wizard
P.E.K.K.A Cannon Dart Goblin Electro Wizard
Knight Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight The Log
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight Cannon
Zap Dart Goblin Electro Wizard
P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Knight Cannon
Cannon Dart Goblin
Electro Wizard Zap Knight Dart Goblin P.E.K.K.A The Log
Zap Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin The Log
Zap The Log
Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Electro Wizard
Zap Knight Dart Goblin The Log Electro Wizard
Zap Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin Electro Wizard
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Dart Goblin
Zap Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Electro Wizard
The Log Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard
P.E.K.K.A
Dart Goblin

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