My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Cannon Goblin Barrel Baby Dragon Ram Rider
Zap
Cannon Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Knight Cannon Firecracker Goblin Barrel
The Log
Cannon Firecracker Goblin Barrel Ram Rider
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel Baby Dragon P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Goblin Barrel Baby Dragon Ram Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Goblin Barrel Baby Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Ram Rider Knight Baby Dragon
Knight
Firecracker Goblin Barrel Baby Dragon Zap Ram Rider
Cannon
Firecracker
Zap Knight Goblin Barrel Baby Dragon P.E.K.K.A Ram Rider
Goblin Barrel
Knight Firecracker Baby Dragon P.E.K.K.A Ram Rider
Baby Dragon
Knight Zap Firecracker Goblin Barrel P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Firecracker Goblin Barrel Baby Dragon Ram Rider
Ram Rider
Zap Knight Firecracker Goblin Barrel Baby Dragon P.E.K.K.A

Defense Synergies 3 11

Zap
Cannon Knight Firecracker Baby Dragon P.E.K.K.A Ram Rider
Knight
Cannon Firecracker Zap Baby Dragon
Cannon
Zap Knight Firecracker Baby Dragon
Firecracker
Knight Zap Cannon Baby Dragon P.E.K.K.A
Goblin Barrel
Baby Dragon
Zap Knight Cannon Firecracker P.E.K.K.A
P.E.K.K.A
Zap Firecracker Baby Dragon
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Baby Dragon Ram Rider
P.E.K.K.A Zap Knight Cannon Firecracker Ram Rider
Cannon P.E.K.K.A Ram Rider Knight
Cannon P.E.K.K.A Knight Firecracker Ram Rider
Firecracker P.E.K.K.A
Zap Cannon Firecracker Baby Dragon
Ram Rider Zap Cannon Firecracker Baby Dragon
Zap Cannon Baby Dragon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A
Knight Cannon Firecracker
Zap Knight Cannon Firecracker Baby Dragon Ram Rider
Zap Firecracker Baby Dragon Ram Rider
Cannon P.E.K.K.A Zap Knight Ram Rider
Zap Cannon Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Cannon Ram Rider
Zap Cannon P.E.K.K.A Ram Rider
Knight Cannon Firecracker P.E.K.K.A
Cannon Zap Knight Firecracker Baby Dragon Ram Rider
Zap Baby Dragon Knight Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Ram Rider
Knight Cannon Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Firecracker Baby Dragon
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Knight Cannon Ram Rider
Firecracker Zap Baby Dragon Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Baby Dragon
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Cannon Ram Rider
Cannon Firecracker Baby Dragon
Zap Knight Firecracker Baby Dragon P.E.K.K.A
Zap Cannon Firecracker Baby Dragon P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Zap Baby Dragon Ram Rider
Baby Dragon
Knight Firecracker
Zap Firecracker Baby Dragon
Firecracker Zap Baby Dragon Ram Rider
Firecracker Baby Dragon
Zap Firecracker Baby Dragon Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Knight Ram Rider
Zap Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Zap Baby Dragon Ram Rider
Zap Baby Dragon Ram Rider
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker Baby Dragon Ram Rider
Knight Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap
Firecracker P.E.K.K.A
Zap Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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