My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Royal Giant Dart Goblin
Barbarian Barrel
Knight Cannon Dart Goblin Valkyrie Wizard Electro Wizard
The Log
Cannon Royal Giant Dart Goblin
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Valkyrie Wizard Electro Wizard
Fireball
Cannon Dart Goblin Wizard Electro Wizard
Poison
Cannon Dart Goblin Wizard Electro Wizard
Lightning
Knight Cannon Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Dart Goblin Valkyrie Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Royal Giant Dart Goblin Valkyrie
Knight
Dart Goblin Zap Wizard Electro Wizard
Cannon
Royal Giant
Dart Goblin Zap Wizard Electro Wizard
Dart Goblin
Knight Royal Giant Valkyrie Zap
Valkyrie
Dart Goblin Zap Wizard Electro Wizard
Wizard
Knight Royal Giant Valkyrie
Electro Wizard
Zap Knight Royal Giant Valkyrie

Defense Synergies 5 13

Zap
Cannon Electro Wizard Knight Dart Goblin Valkyrie
Knight
Cannon Dart Goblin Electro Wizard Zap Wizard
Cannon
Zap Knight Dart Goblin Valkyrie Wizard Electro Wizard
Royal Giant
Dart Goblin
Knight Zap Cannon Valkyrie Electro Wizard
Valkyrie
Zap Cannon Dart Goblin Wizard Electro Wizard
Wizard
Knight Cannon Valkyrie Electro Wizard
Electro Wizard
Zap Knight Cannon Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Dart Goblin Valkyrie Wizard Electro Wizard
Zap Knight Cannon Dart Goblin Valkyrie Electro Wizard
Cannon Knight Dart Goblin Valkyrie Electro Wizard
Cannon Knight Dart Goblin Valkyrie Electro Wizard
Valkyrie
Zap Cannon Dart Goblin Valkyrie Electro Wizard
Dart Goblin Electro Wizard Zap Cannon Wizard
Zap Cannon Dart Goblin Valkyrie Electro Wizard
Cannon
Knight Cannon Dart Goblin Valkyrie Electro Wizard
Dart Goblin Valkyrie Electro Wizard Zap Knight Cannon Wizard
Zap Dart Goblin Wizard Electro Wizard
Cannon Zap Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Cannon Dart Goblin Electro Wizard
Knight Cannon Electro Wizard
Zap Cannon Electro Wizard
Wizard Knight Cannon Valkyrie Electro Wizard
Cannon Valkyrie Zap Knight Dart Goblin Wizard Electro Wizard
Zap Valkyrie Wizard Knight Cannon Dart Goblin Electro Wizard
Cannon Dart Goblin Electro Wizard
Valkyrie Wizard Knight Cannon Dart Goblin Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Electro Wizard
Electro Wizard Zap Knight Valkyrie Wizard
Zap Knight Valkyrie Electro Wizard
Valkyrie Zap Knight Electro Wizard
Knight Cannon Valkyrie
Wizard Zap Dart Goblin Electro Wizard
Knight Dart Goblin Valkyrie Electro Wizard
Knight Valkyrie
Zap Electro Wizard Knight Valkyrie
Cannon Dart Goblin
Knight Dart Goblin Valkyrie
Zap Valkyrie Electro Wizard
Knight Cannon Valkyrie Wizard
Wizard Cannon Dart Goblin Valkyrie
Electro Wizard Zap Knight Dart Goblin Valkyrie
Valkyrie Zap Cannon Dart Goblin Wizard Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie
Zap Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin Valkyrie
Wizard Zap Valkyrie
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Electro Wizard
Zap Knight Dart Goblin Valkyrie Wizard Electro Wizard
Zap Dart Goblin Wizard
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin Wizard Electro Wizard
Knight Dart Goblin Valkyrie Wizard Electro Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Dart Goblin Wizard

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