My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Electro Giant Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Little Prince
Zap
Little Prince
Barbarian Barrel
Knight Elixir Golem Bomb Tower Little Prince
The Log
Elixir Golem Little Prince
Earthquake
Elixir Golem Bomb Tower
Arrows
Little Prince
Royal Delivery
Knight Elixir Golem Mother Witch Little Prince
Fireball
Elixir Golem Bomb Tower Mother Witch Little Prince
Poison
Elixir Golem Bomb Tower Mother Witch Little Prince
Lightning
Knight Bomb Tower Mother Witch Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Elixir Golem Little Prince Bomb Tower Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Elixir Golem

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Elixir Golem The Log Mother Witch Little Prince
Knight
Zap The Log Mother Witch Little Prince
Elixir Golem
Zap The Log Mother Witch
Bomb Tower
Electro Giant
Mother Witch
The Log
Zap Knight Elixir Golem Little Prince
Mother Witch
Zap Knight Elixir Golem Electro Giant
Little Prince
Zap Knight The Log

Defense Synergies 4 8

Zap
Bomb Tower Knight The Log Mother Witch Little Prince
Knight
Bomb Tower Little Prince Zap The Log Mother Witch
Elixir Golem
Bomb Tower
Zap Knight The Log
Electro Giant
The Log
Bomb Tower Zap Knight Mother Witch Little Prince
Mother Witch
Zap Knight The Log
Little Prince
Knight Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Bomb Tower Zap Knight The Log
Bomb Tower Knight
Bomb Tower Knight
Bomb Tower The Log
The Log Zap Bomb Tower Mother Witch
Zap Bomb Tower Little Prince
Zap Bomb Tower Electro Giant The Log
Bomb Tower
Knight Little Prince
Mother Witch Zap Knight Bomb Tower Electro Giant The Log
Zap
Bomb Tower Zap Knight The Log
Bomb Tower Zap The Log
Knight Bomb Tower
Bomb Tower Zap Electro Giant The Log
Bomb Tower Knight
Bomb Tower Zap Knight The Log Little Prince
Zap Bomb Tower The Log Knight Mother Witch Little Prince
Bomb Tower
Knight Bomb Tower Electro Giant The Log Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Giant
Zap Knight Bomb Tower The Log
Zap Knight Bomb Tower The Log
Zap Knight The Log
Knight
Electro Giant Mother Witch Zap Bomb Tower
Knight Bomb Tower
Knight Bomb Tower
Zap Knight Bomb Tower The Log
Knight Bomb Tower
Zap Electro Giant The Log
Knight Bomb Tower
Bomb Tower Electro Giant
Electro Giant Zap Knight Bomb Tower The Log Little Prince
Zap Bomb Tower Electro Giant The Log Mother Witch
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Electro Giant Mother Witch Zap
The Log
The Log Zap
The Log Zap
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Zap The Log
The Log
Zap The Log
Zap Electro Giant The Log Mother Witch Little Prince
The Log
The Log
Zap The Log
Zap Electro Giant The Log Mother Witch Little Prince
The Log Zap
Zap The Log
Zap The Log
Zap Electro Giant Mother Witch Little Prince
Zap Electro Giant
Zap The Log
Zap
The Log
Zap
Zap
The Log
Knight
The Log Zap
Zap Electro Giant
Zap Electro Giant The Log
Zap
Zap Electro Giant The Log Little Prince

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