My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector X-Bow Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
X-Bow Inferno Dragon
Barbarian Barrel
Knight X-Bow Royal Ghost
The Log
Mini P.E.K.K.A X-Bow
Earthquake
Elixir Collector X-Bow
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Elixir Collector X-Bow Inferno Dragon
Poison
Elixir Collector X-Bow
Lightning
Knight Mini P.E.K.K.A Elixir Collector X-Bow Inferno Dragon
Rocket
Elixir Collector X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Elixir Collector Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Royal Ghost Fireball Mini P.E.K.K.A Inferno Dragon Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Royal Ghost Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Knight Mini P.E.K.K.A Royal Ghost
Knight
X-Bow Zap Fireball
Fireball
Zap X-Bow Knight
Mini P.E.K.K.A
Zap X-Bow
Elixir Collector
X-Bow
Zap Knight Fireball Mini P.E.K.K.A
Royal Ghost
Zap
Inferno Dragon

Defense Synergies 4 8

Zap
Fireball Mini P.E.K.K.A Knight X-Bow Royal Ghost Inferno Dragon
Knight
X-Bow Zap Fireball Mini P.E.K.K.A
Fireball
Zap X-Bow Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Fireball Royal Ghost
Elixir Collector
X-Bow
Knight Fireball Zap
Royal Ghost
Zap Mini P.E.K.K.A
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball X-Bow
Mini P.E.K.K.A Inferno Dragon Zap Knight X-Bow
Mini P.E.K.K.A Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight
Fireball Mini P.E.K.K.A X-Bow
Fireball Zap X-Bow Royal Ghost
Inferno Dragon Zap Fireball X-Bow
Zap Fireball X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Knight Mini P.E.K.K.A Royal Ghost
Zap Knight Fireball X-Bow Royal Ghost
Inferno Dragon Zap Fireball
Mini P.E.K.K.A Zap Knight Fireball X-Bow
Fireball Zap Mini P.E.K.K.A X-Bow Royal Ghost
Mini P.E.K.K.A Inferno Dragon Knight X-Bow
Zap Fireball Mini P.E.K.K.A X-Bow Inferno Dragon
Knight Fireball Mini P.E.K.K.A X-Bow
Fireball Zap Knight X-Bow Royal Ghost
Zap Knight Fireball Royal Ghost Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Royal Ghost Knight Fireball Mini P.E.K.K.A
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball X-Bow Royal Ghost
Fireball Zap Knight Mini P.E.K.K.A X-Bow Royal Ghost Inferno Dragon
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball X-Bow
Knight Mini P.E.K.K.A Inferno Dragon
Fireball Zap
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Knight Inferno Dragon
Zap Knight Fireball Mini P.E.K.K.A X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Fireball
Zap Knight Fireball Mini P.E.K.K.A X-Bow Inferno Dragon
Zap Fireball Mini P.E.K.K.A Royal Ghost Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow Royal Ghost
Fireball Zap X-Bow Royal Ghost
Fireball X-Bow
Knight Fireball
Fireball Zap
Fireball Zap
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball Mini P.E.K.K.A X-Bow
Zap Knight Fireball X-Bow
Fireball Zap
Knight Fireball
Fireball X-Bow
Zap Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A X-Bow
Zap Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Zap Fireball X-Bow
Zap Fireball
Inferno Dragon
Fireball X-Bow Zap Royal Ghost
Fireball Zap X-Bow
Fireball Zap X-Bow
Zap Fireball X-Bow
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball X-Bow
Zap Fireball
Fireball
Zap Fireball X-Bow
Fireball Zap
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball X-Bow Royal Ghost
Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: