My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Knight Firecracker Inferno Tower Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Balloon Lumberjack
Fireball
Firecracker Inferno Tower Skeleton Army Balloon Lumberjack
Poison
Firecracker Inferno Tower Skeleton Army Balloon
Lightning
Knight Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Skeleton Army Fireball Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Knight Lumberjack
Knight
Firecracker Balloon Zap Fireball Lumberjack
Firecracker
Zap Knight Balloon Lumberjack
Fireball
Zap Knight
Inferno Tower
Skeleton Army
Balloon
Zap Knight Lumberjack Firecracker
Lumberjack
Balloon Zap Knight Firecracker

Defense Synergies 4 15

Zap
Fireball Knight Firecracker Inferno Tower Skeleton Army Lumberjack
Knight
Firecracker Inferno Tower Zap Fireball Skeleton Army Lumberjack
Firecracker
Knight Zap Inferno Tower Skeleton Army Lumberjack
Fireball
Zap Knight Inferno Tower Lumberjack
Inferno Tower
Knight Skeleton Army Zap Firecracker Fireball Lumberjack
Skeleton Army
Inferno Tower Zap Knight Firecracker Lumberjack
Balloon
Lumberjack
Zap Knight Firecracker Fireball Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Inferno Tower
Inferno Tower Skeleton Army Lumberjack Zap Knight Firecracker
Inferno Tower Skeleton Army Lumberjack Knight
Inferno Tower Skeleton Army Lumberjack Knight Firecracker
Firecracker Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Zap Firecracker Lumberjack
Inferno Tower Zap Firecracker Fireball
Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Inferno Tower Lumberjack
Skeleton Army Zap Knight Firecracker Fireball Lumberjack
Inferno Tower Zap Firecracker Fireball
Inferno Tower Skeleton Army Lumberjack Zap Knight Fireball
Fireball Skeleton Army Zap Firecracker Lumberjack
Inferno Tower Skeleton Army Knight Lumberjack
Inferno Tower Skeleton Army Zap Fireball Lumberjack
Knight Firecracker Fireball Inferno Tower Skeleton Army Lumberjack
Fireball Zap Knight Firecracker Skeleton Army Lumberjack
Zap Knight Firecracker Fireball Lumberjack
Inferno Tower Lumberjack
Skeleton Army Knight Firecracker Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap Fireball Inferno Tower
Fireball Zap Knight Firecracker Lumberjack
Skeleton Army Lumberjack Zap Knight Inferno Tower
Skeleton Army Lumberjack Zap Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army Lumberjack
Firecracker Fireball Zap
Skeleton Army Knight Fireball Inferno Tower Lumberjack
Inferno Tower Knight Skeleton Army Lumberjack
Zap Knight Firecracker Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Inferno Tower Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Knight Fireball Inferno Tower Lumberjack
Firecracker Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Knight Firecracker Fireball Lumberjack
Zap Firecracker Fireball Inferno Tower
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Lumberjack
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Skeleton Army
Fireball Zap Firecracker
Fireball
Fireball Knight Firecracker Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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