My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Inferno Tower Princess
Barbarian Barrel
Knight Firecracker Inferno Tower Wizard Princess
The Log
Firecracker Princess
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Wizard Princess
Fireball
Firecracker Inferno Tower Wizard Princess
Poison
Firecracker Inferno Tower Wizard Princess
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Tornado Princess Inferno Tower Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Knight Princess
Knight
Firecracker Princess Zap Wizard
Firecracker
Zap Knight Tornado Princess
Inferno Tower
Wizard
Tornado Knight
Tornado
Zap Wizard Electro Giant Firecracker Princess
Electro Giant
Tornado
Princess
Knight Zap Firecracker Tornado

Defense Synergies 4 14

Zap
Knight Firecracker Inferno Tower Tornado Princess
Knight
Firecracker Inferno Tower Princess Zap Wizard Tornado
Firecracker
Knight Zap Inferno Tower Tornado Princess
Inferno Tower
Knight Zap Firecracker Tornado Princess
Wizard
Tornado Knight
Tornado
Wizard Zap Knight Firecracker Inferno Tower Electro Giant Princess
Electro Giant
Tornado
Princess
Knight Zap Firecracker Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower Wizard
Inferno Tower Zap Knight Firecracker
Inferno Tower Tornado Knight
Inferno Tower Knight Firecracker
Firecracker Tornado Princess
Tornado Zap Firecracker
Inferno Tower Tornado Zap Firecracker Wizard Princess
Zap Inferno Tower Electro Giant
Inferno Tower Tornado Princess
Knight Tornado Firecracker Inferno Tower
Zap Knight Firecracker Wizard Tornado Electro Giant Princess
Inferno Tower Zap Firecracker Wizard Tornado Princess
Inferno Tower Zap Knight Wizard
Wizard Zap Firecracker Tornado Princess
Inferno Tower Knight
Inferno Tower Tornado Zap Electro Giant
Wizard Knight Firecracker Inferno Tower Tornado
Zap Knight Firecracker Wizard Tornado
Zap Wizard Tornado Knight Firecracker Princess
Inferno Tower Tornado
Wizard Knight Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Electro Giant
Zap Knight Firecracker Wizard
Zap Knight Inferno Tower
Zap Knight Inferno Tower Tornado
Inferno Tower Knight
Firecracker Wizard Electro Giant Zap Tornado Princess
Knight Inferno Tower
Inferno Tower Knight
Zap Knight Firecracker Inferno Tower Tornado
Inferno Tower
Knight Inferno Tower
Zap Tornado Electro Giant
Knight Inferno Tower Wizard
Wizard Firecracker Electro Giant Princess
Inferno Tower Electro Giant Zap Knight Firecracker Tornado
Zap Firecracker Inferno Tower Wizard Electro Giant Princess
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Zap Tornado Princess
Knight Firecracker
Wizard Zap Firecracker
Firecracker Wizard Electro Giant Zap Tornado Princess
Firecracker Wizard Tornado Princess
Zap Firecracker Wizard Tornado Princess
Zap Firecracker Wizard Tornado
Tornado
Firecracker Zap Knight Wizard Tornado Princess
Zap Firecracker Wizard Tornado Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Wizard Princess
Firecracker Wizard Princess
Tornado
Zap Firecracker Wizard Princess
Zap Firecracker Wizard Tornado Electro Giant Princess
Wizard Tornado Princess
Tornado
Zap
Zap Firecracker Tornado Electro Giant Wizard Princess
Firecracker Zap Wizard Tornado Princess
Zap Wizard Tornado Princess
Zap Firecracker Tornado
Zap Firecracker Wizard Tornado Electro Giant Princess
Zap Firecracker Wizard Electro Giant
Zap Wizard
Zap Firecracker Princess
Firecracker Wizard Princess
Zap Princess
Zap Firecracker Wizard Tornado Princess
Knight Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Zap Tornado Electro Giant
Firecracker
Zap Electro Giant Firecracker Tornado Princess
Firecracker Zap Tornado Princess
Zap Firecracker Tornado Electro Giant Princess
Firecracker Wizard

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