My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Tesla Wizard Goblin Barrel Guards Giant Skeleton
The Log
Firecracker Goblin Barrel Guards Giant Skeleton
Earthquake
Firecracker Tesla Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Guards Giant Skeleton
Fireball
Firecracker Tesla Wizard Goblin Barrel
Poison
Firecracker Wizard Guards
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Goblin Barrel Guards Tesla Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Guards Giant Skeleton
Knight
Firecracker Goblin Barrel Zap Wizard
Firecracker
Zap Knight Goblin Barrel Giant Skeleton
Tesla
Wizard
Knight Giant Skeleton
Goblin Barrel
Knight Firecracker Guards Giant Skeleton
Guards
Zap Goblin Barrel
Giant Skeleton
Zap Firecracker Wizard Goblin Barrel

Defense Synergies 2 14

Zap
Knight Firecracker Tesla Guards Giant Skeleton
Knight
Firecracker Tesla Zap Wizard
Firecracker
Knight Zap Tesla Guards Giant Skeleton
Tesla
Knight Zap Firecracker Wizard Guards
Wizard
Knight Tesla Guards Giant Skeleton
Goblin Barrel
Guards
Zap Firecracker Tesla Wizard Giant Skeleton
Giant Skeleton
Zap Firecracker Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Wizard
Zap Knight Firecracker Tesla
Tesla Knight Giant Skeleton
Tesla Knight Firecracker Guards
Firecracker Giant Skeleton
Zap Firecracker Tesla Guards
Tesla Zap Firecracker Wizard
Zap Tesla Giant Skeleton
Tesla
Knight Guards Firecracker Tesla Giant Skeleton
Guards Zap Knight Firecracker Tesla Wizard Giant Skeleton
Tesla Zap Firecracker Wizard
Tesla Zap Knight Wizard Guards Giant Skeleton
Wizard Zap Firecracker Tesla Guards
Knight Tesla
Zap Tesla
Tesla Wizard Knight Firecracker
Tesla Zap Knight Firecracker Wizard Guards
Zap Wizard Knight Firecracker Tesla Guards Giant Skeleton
Tesla
Wizard Knight Firecracker Tesla Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tesla Giant Skeleton
Zap Knight Firecracker Tesla Wizard
Guards Giant Skeleton Zap Knight
Guards Giant Skeleton Zap Knight Tesla
Giant Skeleton Knight Tesla Guards
Firecracker Wizard Zap Tesla
Guards Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Zap Giant Skeleton Knight Firecracker
Tesla Guards
Knight Tesla Guards Giant Skeleton
Zap Guards Giant Skeleton
Giant Skeleton Knight Tesla Wizard Guards
Wizard Firecracker Tesla
Tesla Guards Zap Knight Firecracker Giant Skeleton
Zap Firecracker Tesla Wizard Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Giant Skeleton
Firecracker Zap
Giant Skeleton
Knight Firecracker Guards Giant Skeleton
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Guards
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Giant Skeleton
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard Guards
Zap Wizard
Zap Firecracker
Giant Skeleton
Firecracker Wizard
Zap Guards
Zap Firecracker Wizard
Knight Firecracker Wizard
Zap Firecracker Wizard
Zap Giant Skeleton
Firecracker
Zap Firecracker Guards Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
Firecracker Wizard

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