My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Dark Prince Skeleton King
Barbarian Barrel
Knight Firecracker Dark Prince Electro Wizard Skeleton King
The Log
Firecracker Dark Prince Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Dark Prince P.E.K.K.A Electro Wizard Skeleton King
Fireball
Firecracker Electro Wizard Skeleton King
Poison
Firecracker Electro Wizard Skeleton King
Lightning
Knight Dark Prince Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Tornado Dark Prince Electro Wizard Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Electro Wizard Knight Dark Prince
Knight
Firecracker Zap Electro Wizard
Firecracker
Zap Knight Tornado Dark Prince P.E.K.K.A
Tornado
Zap P.E.K.K.A Firecracker Dark Prince
Dark Prince
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Knight Dark Prince
Skeleton King

Defense Synergies 4 15

Zap
Electro Wizard Knight Firecracker Tornado Dark Prince P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Tornado
Firecracker
Knight Zap Tornado Dark Prince P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Zap Knight Firecracker Dark Prince Electro Wizard Skeleton King
Dark Prince
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker Tornado Dark Prince P.E.K.K.A
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
P.E.K.K.A Zap Knight Firecracker Dark Prince Electro Wizard
Tornado P.E.K.K.A Knight Dark Prince Electro Wizard
P.E.K.K.A Knight Firecracker Dark Prince Electro Wizard Skeleton King
Firecracker Tornado Dark Prince P.E.K.K.A
Tornado Zap Firecracker Dark Prince Electro Wizard
Tornado Electro Wizard Zap Firecracker
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Skeleton King
Knight Tornado Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Knight Firecracker Tornado Dark Prince Skeleton King
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A Zap Knight Dark Prince Electro Wizard
Zap Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Knight Electro Wizard Skeleton King
Tornado Zap P.E.K.K.A Electro Wizard
Knight Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard
Zap Knight Firecracker Tornado Dark Prince Electro Wizard
Zap Tornado Knight Firecracker Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker
P.E.K.K.A Zap Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight Dark Prince
Firecracker Zap Tornado Electro Wizard
Dark Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Dark Prince
Zap P.E.K.K.A Electro Wizard Knight Firecracker Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Skeleton King
Firecracker
Electro Wizard Zap Knight Firecracker Tornado Dark Prince P.E.K.K.A Skeleton King
Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Tornado Electro Wizard
Knight Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Knight Tornado Dark Prince Electro Wizard
Zap Firecracker Tornado
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker Dark Prince Electro Wizard
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Dark Prince
Firecracker Zap Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Dark Prince
Zap Firecracker Tornado Electro Wizard
Knight Firecracker Dark Prince Electro Wizard
Zap Firecracker Skeleton King
Zap Tornado
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tornado Electro Wizard Skeleton King
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Dark Prince Electro Wizard
P.E.K.K.A
Firecracker

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