My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard Witch
The Log
Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Wizard Witch
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Hog Rider Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Giant Knight Witch
Knight
Firecracker Hog Rider Zap Elite Barbarians Wizard Witch
Firecracker
Zap Knight Hog Rider Elite Barbarians Giant
Elite Barbarians
Zap Knight Firecracker Hog Rider Wizard
Hog Rider
Zap Knight Firecracker Elite Barbarians Giant Wizard Witch
Giant
Zap Firecracker Hog Rider Wizard Witch
Wizard
Knight Elite Barbarians Hog Rider Giant
Witch
Zap Knight Hog Rider Giant

Defense Synergies 1 7

Zap
Knight Firecracker Elite Barbarians Witch
Knight
Firecracker Zap Wizard Witch
Firecracker
Knight Zap
Elite Barbarians
Zap Wizard
Hog Rider
Giant
Wizard
Knight Elite Barbarians
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Elite Barbarians Zap Knight Firecracker Witch
Witch Knight Elite Barbarians
Elite Barbarians Witch Knight Firecracker
Firecracker Elite Barbarians
Zap Firecracker
Zap Firecracker Wizard Witch
Zap
Witch Elite Barbarians
Knight Elite Barbarians Firecracker
Witch Zap Knight Firecracker Wizard
Zap Firecracker Wizard Witch
Zap Knight Elite Barbarians Wizard Witch
Wizard Zap Firecracker Witch
Elite Barbarians Knight
Zap Elite Barbarians
Wizard Knight Firecracker Elite Barbarians Witch
Zap Knight Firecracker Elite Barbarians Wizard Witch
Zap Wizard Witch Knight Firecracker
Elite Barbarians
Wizard Knight Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch
Zap Knight Firecracker Elite Barbarians Wizard
Zap Knight Elite Barbarians Witch
Zap Knight Elite Barbarians
Knight Elite Barbarians Witch
Firecracker Wizard Zap Witch
Knight Elite Barbarians Witch
Knight Elite Barbarians
Zap Knight Firecracker Elite Barbarians Witch
Witch
Knight Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Knight Wizard Witch
Wizard Firecracker Witch
Elite Barbarians Witch Zap Knight Firecracker
Zap Firecracker Elite Barbarians Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard Witch
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Witch
Wizard
Zap
Zap Firecracker Wizard Witch
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch
Zap Firecracker
Elite Barbarians Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Elite Barbarians
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Witch
Zap Firecracker Wizard Witch
Knight Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Witch
Firecracker Zap Witch
Zap Firecracker Witch
Firecracker Wizard

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