My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblin Gang Goblin Barrel Goblin Drill
Zap
Goblin Gang Goblin Barrel Goblin Drill Goblin Giant
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Goblin Drill Magic Archer
The Log
Goblin Gang Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Goblin Barrel Goblin Drill
Arrows
Goblin Gang Goblin Barrel Goblin Drill
Royal Delivery
Knight Goblin Gang Goblin Barrel Goblin Drill Magic Archer
Fireball
Goblin Gang Goblin Barrel Goblin Drill Magic Archer
Poison
Goblin Gang Goblin Drill Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Fireball Goblin Drill Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Goblin Giant Knight Magic Archer
Knight
Goblin Gang Goblin Barrel Zap Fireball Goblin Drill Magic Archer
Goblin Gang
Knight Goblin Barrel Goblin Drill Goblin Giant
Fireball
Zap Goblin Drill Goblin Giant Knight Magic Archer
Goblin Barrel
Knight Goblin Gang Goblin Drill Goblin Giant
Goblin Drill
Fireball Knight Goblin Gang Goblin Barrel
Goblin Giant
Zap Fireball Goblin Gang Goblin Barrel Magic Archer
Magic Archer
Zap Knight Fireball Goblin Giant

Defense Synergies 5 10

Zap
Fireball Goblin Giant Knight Goblin Gang Goblin Drill Magic Archer
Knight
Goblin Gang Magic Archer Zap Fireball
Goblin Gang
Knight Zap Goblin Drill Magic Archer
Fireball
Zap Goblin Giant Knight Goblin Drill
Goblin Barrel
Goblin Drill
Zap Goblin Gang Fireball Magic Archer
Goblin Giant
Zap Fireball Magic Archer
Magic Archer
Knight Zap Goblin Gang Goblin Drill Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Goblin Giant Magic Archer
Zap Knight Goblin Gang Goblin Drill
Goblin Gang Knight Goblin Drill
Knight Goblin Gang Goblin Drill
Fireball
Goblin Gang Fireball Zap Magic Archer
Zap Goblin Gang Fireball Magic Archer
Zap Fireball Goblin Giant Magic Archer
Goblin Gang Goblin Drill
Knight Goblin Gang
Goblin Gang Zap Knight Fireball Goblin Drill Goblin Giant Magic Archer
Zap Goblin Gang Fireball Magic Archer
Goblin Drill Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Goblin Drill Magic Archer
Knight Goblin Gang Goblin Drill
Zap Goblin Gang Fireball Goblin Drill
Knight Goblin Gang Fireball Goblin Drill
Fireball Zap Knight Goblin Gang Goblin Drill Magic Archer
Zap Goblin Drill Knight Fireball Magic Archer
Goblin Drill
Goblin Gang Knight Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Magic Archer
Goblin Gang Zap Knight Goblin Giant
Goblin Gang Zap Knight Fireball Goblin Giant
Knight Goblin Gang Goblin Drill Goblin Giant
Fireball Zap Goblin Gang Goblin Giant Magic Archer
Goblin Gang Knight Fireball Goblin Giant
Knight Goblin Giant
Zap Knight Fireball Magic Archer
Goblin Gang Goblin Drill Goblin Giant
Knight
Zap Fireball Goblin Giant
Knight Goblin Gang Fireball Goblin Giant
Fireball Magic Archer
Goblin Gang Zap Knight Fireball Goblin Drill Goblin Giant Magic Archer
Zap Fireball Magic Archer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Goblin Drill
Fireball Zap Magic Archer
Fireball Goblin Drill Goblin Giant Magic Archer
Knight Fireball
Fireball Zap Magic Archer
Fireball Zap Goblin Giant Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Goblin Drill Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball Goblin Drill
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Goblin Gang Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Goblin Gang Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Goblin Gang Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Goblin Giant Magic Archer
Fireball

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