My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Guards Inferno Dragon
Giant Snowball
Goblin Gang Royal Recruits Guards Inferno Dragon
Zap
Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Royal Recruits Guards
The Log
Goblin Gang Royal Recruits Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Royal Recruits Guards
Royal Delivery
Knight Goblin Gang Royal Recruits Guards Inferno Dragon Mother Witch
Fireball
Goblin Gang Inferno Dragon Mother Witch
Poison
Goblin Gang Royal Recruits Guards Mother Witch
Lightning
Knight Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Rage Guards Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Guards Inferno Dragon Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Recruits Guards Mother Witch
Knight
Goblin Gang Zap Mother Witch
Goblin Gang
Knight Royal Recruits
Royal Recruits
Zap Goblin Gang
Rage
Mother Witch
Guards
Zap
Inferno Dragon
Mother Witch
Zap Knight Rage

Defense Synergies 1 10

Zap
Knight Goblin Gang Guards Inferno Dragon Mother Witch
Knight
Goblin Gang Zap Mother Witch
Goblin Gang
Knight Zap Royal Recruits Guards Inferno Dragon
Royal Recruits
Goblin Gang
Rage
Guards
Zap Goblin Gang Mother Witch
Inferno Dragon
Zap Goblin Gang
Mother Witch
Zap Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits
Inferno Dragon Zap Knight Goblin Gang Royal Recruits
Goblin Gang Knight Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Knight Goblin Gang Guards
Royal Recruits
Goblin Gang Zap Guards Mother Witch
Inferno Dragon Zap Goblin Gang
Zap Royal Recruits
Inferno Dragon Goblin Gang Royal Recruits
Knight Goblin Gang Guards Royal Recruits
Goblin Gang Guards Mother Witch Zap Knight Royal Recruits
Inferno Dragon Zap Goblin Gang
Royal Recruits Zap Knight Goblin Gang Guards
Zap Goblin Gang Royal Recruits Guards
Royal Recruits Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Royal Recruits Inferno Dragon
Knight Goblin Gang Royal Recruits
Zap Knight Goblin Gang Royal Recruits Guards
Zap Knight Royal Recruits Guards Inferno Dragon Mother Witch
Royal Recruits Inferno Dragon
Goblin Gang Royal Recruits Knight Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Guards Zap
Zap Knight Goblin Gang Inferno Dragon
Goblin Gang Royal Recruits Guards Zap Knight
Goblin Gang Royal Recruits Guards Zap Knight
Royal Recruits Knight Goblin Gang Guards Inferno Dragon
Mother Witch Zap Goblin Gang
Goblin Gang Royal Recruits Guards Knight
Knight Royal Recruits Inferno Dragon
Zap Royal Recruits Knight Inferno Dragon
Royal Recruits Goblin Gang Guards Inferno Dragon
Inferno Dragon Knight Royal Recruits Guards
Royal Recruits Zap Guards
Royal Recruits Knight Goblin Gang Guards
Royal Recruits
Goblin Gang Royal Recruits Guards Zap Knight Inferno Dragon
Zap Royal Recruits Inferno Dragon Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Guards
Zap
Knight Royal Recruits Guards
Zap
Mother Witch Zap
Zap
Zap
Goblin Gang Guards
Zap Knight Royal Recruits
Zap
Knight
Zap
Zap
Royal Recruits
Zap
Zap Mother Witch
Zap Royal Recruits
Zap Mother Witch
Inferno Dragon
Zap
Zap
Zap
Zap Mother Witch
Zap Guards
Zap
Zap
Zap Goblin Gang Royal Recruits Guards
Zap
Knight Goblin Gang
Zap
Zap
Royal Recruits
Zap Goblin Gang Royal Recruits Guards
Zap
Zap Royal Recruits
Inferno Dragon

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