My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Zappies Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Hog Rider Furnace Zappies Guards Witch
Zap
Furnace Zappies Guards Witch Prince
Barbarian Barrel
Knight Furnace Zappies Guards Witch
The Log
Hog Rider Furnace Zappies Guards Witch Prince
Earthquake
Hog Rider Furnace Zappies Guards Witch
Arrows
Furnace Zappies Guards Witch
Royal Delivery
Knight Hog Rider Zappies Guards Witch Prince
Fireball
Hog Rider Furnace Zappies Witch
Poison
Furnace Zappies Guards Witch
Lightning
Knight Furnace Witch Prince
Rocket
Hog Rider Furnace Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Hog Rider Furnace Zappies Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Guards Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Knight Furnace Zappies Guards Witch
Knight
Hog Rider Zap Furnace Zappies Witch Prince
Hog Rider
Zap Knight Furnace Zappies Guards Witch Prince
Furnace
Zap Knight Hog Rider Prince
Zappies
Zap Knight Hog Rider Prince
Guards
Zap Hog Rider
Witch
Zap Knight Hog Rider Prince
Prince
Zap Knight Hog Rider Furnace Zappies Witch

Defense Synergies 0 17

Zap
Knight Furnace Zappies Guards Witch Prince
Knight
Zap Furnace Zappies Witch
Hog Rider
Furnace
Zap Knight Zappies Guards Prince
Zappies
Zap Knight Furnace Guards Prince
Guards
Zap Furnace Zappies Witch Prince
Witch
Zap Knight Guards Prince
Prince
Zap Furnace Zappies Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Zappies
Zap Knight Furnace Zappies Witch Prince
Furnace Witch Prince Knight Zappies
Witch Prince Knight Furnace Zappies Guards
Prince
Zap Furnace Zappies Guards
Furnace Zap Zappies Witch
Zap
Zappies Witch Furnace Prince
Knight Guards Zappies Prince
Guards Witch Zap Knight Furnace Zappies
Zap Furnace Zappies Witch
Furnace Prince Zap Knight Zappies Guards Witch
Zap Furnace Zappies Guards Witch Prince
Knight Furnace Zappies Prince
Zap Furnace Zappies Prince
Knight Furnace Zappies Witch Prince
Zap Knight Furnace Zappies Guards Witch Prince
Zap Furnace Witch Knight Zappies Guards
Zappies Prince
Knight Furnace Zappies Guards Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Furnace Zappies Witch Prince
Zap Knight Prince
Zappies Guards Zap Knight Furnace Witch Prince
Guards Prince Zap Knight Zappies
Knight Zappies Guards Witch Prince
Furnace Zap Zappies Witch
Guards Prince Knight Furnace Zappies Witch
Knight Zappies Prince
Zap Knight Zappies Witch Prince
Witch Zappies Guards
Knight Zappies Guards Witch Prince
Zap Guards Prince
Prince Knight Zappies Guards Witch
Furnace Zappies Witch
Zappies Guards Witch Zap Knight Furnace Prince
Zap Zappies Witch
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap
Knight Guards Prince
Zap Furnace
Zap Furnace Witch
Furnace Witch
Zap
Zap
Guards Prince
Zap Knight Prince
Zap
Knight
Zap Furnace Prince
Zap Furnace Witch
Furnace
Zap Prince
Zap Witch
Prince
Prince
Zap
Zap Furnace Witch
Witch
Zap Witch
Zap Witch Prince
Zap
Zap Furnace Witch
Zap Zappies Guards Witch
Zap
Zap Zappies
Prince
Zap Zappies Guards Witch Prince
Zap Zappies Witch
Knight Prince
Zap
Zap
Prince
Zap Zappies Guards Witch
Zap Zappies Witch
Zap Witch Prince
Prince

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