My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Prince
Giant Snowball
Minion Horde Hog Rider Lumberjack
Zap
Minion Horde Prince
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Wizard Prince Lumberjack
Fireball
Minion Horde Hog Rider Wizard Lumberjack
Poison
Minion Horde Wizard
Lightning
Knight Wizard Prince Lumberjack
Rocket
Minion Horde Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Hog Rider Lumberjack Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Hog Rider

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Knight Minion Horde Lumberjack
Knight
Hog Rider Zap Minion Horde Wizard Prince Lumberjack
Minion Horde
Rage Zap Knight Hog Rider Prince Lumberjack
Hog Rider
Zap Knight Rage Minion Horde Wizard Prince Lumberjack
Wizard
Knight Hog Rider Rage Prince Lumberjack
Rage
Minion Horde Hog Rider Wizard Prince
Prince
Zap Knight Minion Horde Hog Rider Wizard Rage Lumberjack
Lumberjack
Zap Knight Minion Horde Hog Rider Wizard Prince

Defense Synergies 0 9

Zap
Knight Minion Horde Prince Lumberjack
Knight
Zap Minion Horde Wizard Lumberjack
Minion Horde
Zap Knight
Hog Rider
Wizard
Knight Prince Lumberjack
Rage
Prince
Zap Wizard
Lumberjack
Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Minion Horde Lumberjack Zap Knight Prince
Minion Horde Prince Lumberjack Knight
Minion Horde Prince Lumberjack Knight
Prince Lumberjack
Zap Lumberjack
Minion Horde Zap Wizard
Zap
Minion Horde Prince Lumberjack
Knight Minion Horde Prince Lumberjack
Minion Horde Zap Knight Wizard Lumberjack
Minion Horde Zap Wizard
Minion Horde Prince Lumberjack Zap Knight Wizard
Wizard Zap Minion Horde Prince Lumberjack
Knight Minion Horde Prince Lumberjack
Minion Horde Zap Prince Lumberjack
Minion Horde Wizard Knight Prince Lumberjack
Zap Knight Minion Horde Wizard Prince Lumberjack
Zap Wizard Knight Lumberjack
Prince Lumberjack
Wizard Knight Minion Horde Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Prince
Zap Knight Wizard Prince Lumberjack
Lumberjack Zap Knight Minion Horde Prince
Prince Lumberjack Zap Knight Minion Horde
Knight Minion Horde Prince Lumberjack
Wizard Zap Minion Horde
Prince Knight Minion Horde Lumberjack
Knight Minion Horde Prince Lumberjack
Zap Minion Horde Knight Prince
Minion Horde
Knight Minion Horde Prince Lumberjack
Zap Prince
Prince Knight Minion Horde Wizard Lumberjack
Wizard Minion Horde
Zap Knight Minion Horde Prince Lumberjack
Zap Minion Horde Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Prince Lumberjack
Zap Knight Minion Horde Wizard Prince
Zap Wizard
Knight
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Prince
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Prince
Zap Wizard
Knight Minion Horde Wizard Prince Lumberjack
Zap Wizard
Zap
Minion Horde Prince
Zap Minion Horde
Zap
Zap Prince
Prince
Wizard

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