My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Mega Minion Dart Goblin
Zap
Dart Goblin Bandit
Barbarian Barrel
Knight Dart Goblin Bandit Electro Wizard
The Log
Dart Goblin Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Mega Minion Dart Goblin P.E.K.K.A Bandit Electro Wizard
Fireball
Mega Minion Dart Goblin Bandit Electro Wizard
Poison
Mega Minion Dart Goblin Electro Wizard
Lightning
Knight Mega Minion Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Dart Goblin Bandit Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Mega Minion Dart Goblin

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Knight Dart Goblin Poison Bandit
Knight
Mega Minion Dart Goblin Zap Poison Electro Wizard
Mega Minion
Zap Knight Poison
Dart Goblin
Knight Zap P.E.K.K.A Bandit
Poison
P.E.K.K.A Zap Knight Mega Minion
P.E.K.K.A
Zap Poison Electro Wizard Dart Goblin
Bandit
Zap Dart Goblin Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Bandit

Defense Synergies 5 15

Zap
Mega Minion Electro Wizard Knight Dart Goblin Poison P.E.K.K.A Bandit
Knight
Mega Minion Dart Goblin Electro Wizard Zap Poison
Mega Minion
Zap Knight Dart Goblin Bandit Electro Wizard
Dart Goblin
Knight Zap Mega Minion P.E.K.K.A Bandit Electro Wizard
Poison
Zap Knight Electro Wizard
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Bandit
Zap Mega Minion Dart Goblin Electro Wizard
Electro Wizard
Zap Knight Mega Minion Dart Goblin Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Dart Goblin Electro Wizard
P.E.K.K.A Zap Knight Mega Minion Dart Goblin Bandit Electro Wizard
P.E.K.K.A Knight Mega Minion Dart Goblin Bandit Electro Wizard
P.E.K.K.A Knight Mega Minion Dart Goblin Bandit Electro Wizard
Poison P.E.K.K.A
Zap Mega Minion Dart Goblin Bandit Electro Wizard
Mega Minion Dart Goblin Electro Wizard Zap Poison
Zap Dart Goblin Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Knight Dart Goblin Bandit Electro Wizard
Dart Goblin Poison Electro Wizard Zap Knight Mega Minion Bandit
Mega Minion Zap Dart Goblin Poison Electro Wizard
P.E.K.K.A Zap Knight Bandit Electro Wizard
Zap Mega Minion Dart Goblin Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Knight Poison P.E.K.K.A Electro Wizard
Zap Knight Mega Minion Dart Goblin Bandit Electro Wizard
Zap Poison Knight Mega Minion Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Knight Dart Goblin Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Knight Mega Minion
P.E.K.K.A Bandit Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Poison Zap Dart Goblin Electro Wizard
P.E.K.K.A Knight Mega Minion Dart Goblin Bandit Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Mega Minion Poison Bandit
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A Knight Mega Minion Dart Goblin
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Knight Bandit
Dart Goblin
Electro Wizard Zap Knight Mega Minion Dart Goblin Poison P.E.K.K.A
Poison Zap Mega Minion Dart Goblin P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Bandit
Poison Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Poison Bandit
Knight Dart Goblin Poison
Poison Zap
Poison Zap Mega Minion Dart Goblin
Dart Goblin Poison
Poison Zap Dart Goblin
Poison Zap Dart Goblin Bandit
Poison Electro Wizard
Poison Zap Knight Dart Goblin Bandit Electro Wizard
Poison Zap Dart Goblin
Poison Knight Dart Goblin Bandit
Dart Goblin Poison Bandit
Zap Dart Goblin Poison
Zap Dart Goblin Poison Bandit
Dart Goblin Poison Bandit
Poison
Zap Mega Minion Dart Goblin Poison Bandit Electro Wizard
Zap Dart Goblin Poison
Poison
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap Dart Goblin Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Dart Goblin Bandit
Poison Zap Dart Goblin Electro Wizard
Zap Electro Wizard Mega Minion Dart Goblin Poison
Mega Minion
Poison Zap Dart Goblin Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Dart Goblin Bandit
Poison Zap Mega Minion Dart Goblin Electro Wizard
Poison Knight Mega Minion Dart Goblin Electro Wizard
Zap Dart Goblin Poison
Zap Poison
Mega Minion Dart Goblin P.E.K.K.A
Zap Dart Goblin Poison Electro Wizard
Zap Dart Goblin Poison Electro Wizard
Poison Zap Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Dart Goblin

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