My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel
Giant Snowball
Minions Cannon Goblin Barrel
Zap
Minions Cannon Goblin Barrel
Barbarian Barrel
Knight Cannon Elite Barbarians Goblin Barrel Electro Wizard
The Log
Cannon Elite Barbarians Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Elite Barbarians Goblin Barrel Electro Wizard
Fireball
Minions Cannon Elite Barbarians Goblin Barrel Electro Wizard
Poison
Minions Cannon Electro Wizard
Lightning
Knight Cannon Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Cannon Goblin Barrel Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight Minions Mega Knight
Knight
Minions Goblin Barrel Zap Elite Barbarians Electro Wizard
Minions
Knight Mega Knight Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Knight Minions Mega Knight
Goblin Barrel
Knight Mega Knight
Electro Wizard
Zap Knight Mega Knight
Mega Knight
Minions Zap Elite Barbarians Goblin Barrel Electro Wizard

Defense Synergies 6 9

Zap
Cannon Electro Wizard Mega Knight Knight Minions Elite Barbarians
Knight
Minions Cannon Electro Wizard Zap
Minions
Knight Zap Cannon Electro Wizard Mega Knight
Cannon
Zap Knight Minions Electro Wizard
Elite Barbarians
Zap Mega Knight
Goblin Barrel
Electro Wizard
Zap Knight Minions Cannon Mega Knight
Mega Knight
Zap Minions Elite Barbarians Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Electro Wizard
Elite Barbarians Zap Knight Minions Cannon Electro Wizard Mega Knight
Cannon Mega Knight Knight Minions Elite Barbarians Electro Wizard
Cannon Elite Barbarians Knight Minions Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Zap Minions Cannon Electro Wizard Mega Knight
Minions Electro Wizard Zap Cannon
Zap Cannon Electro Wizard Mega Knight
Cannon Minions Elite Barbarians
Knight Elite Barbarians Cannon Electro Wizard Mega Knight
Minions Electro Wizard Zap Knight Cannon Mega Knight
Minions Zap Electro Wizard
Cannon Mega Knight Zap Knight Minions Elite Barbarians Electro Wizard
Mega Knight Zap Minions Cannon Electro Wizard
Elite Barbarians Knight Cannon Electro Wizard Mega Knight
Zap Cannon Elite Barbarians Electro Wizard Mega Knight
Mega Knight Knight Minions Cannon Elite Barbarians Electro Wizard
Cannon Mega Knight Zap Knight Minions Elite Barbarians Electro Wizard
Zap Knight Minions Cannon Electro Wizard Mega Knight
Cannon Elite Barbarians Electro Wizard
Mega Knight Knight Minions Cannon Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Elite Barbarians Mega Knight
Mega Knight Zap Knight Minions Elite Barbarians Electro Wizard
Mega Knight Zap Knight Elite Barbarians Electro Wizard
Knight Cannon Elite Barbarians Mega Knight
Zap Minions Electro Wizard
Knight Minions Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians
Zap Electro Wizard Mega Knight Knight Minions Elite Barbarians
Cannon
Mega Knight Knight Minions Elite Barbarians
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Knight Cannon
Cannon Mega Knight
Elite Barbarians Electro Wizard Zap Knight Minions
Minions Mega Knight Zap Cannon Elite Barbarians Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap Mega Knight
Zap Minions
Zap
Zap
Minions Elite Barbarians Electro Wizard
Zap Knight Electro Wizard
Zap
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Mega Knight
Minions
Zap Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap Electro Wizard
Zap Mega Knight
Zap
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Minions
Zap Electro Wizard
Knight Electro Wizard Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: