My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Goblin Hut
Zap
Minions Firecracker Goblin Hut
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Hut Wizard
The Log
Firecracker Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Minions Firecracker Goblin Hut
Royal Delivery
Knight Minions Firecracker Valkyrie Goblin Hut Wizard
Fireball
Minions Firecracker Goblin Hut Wizard
Poison
Minions Firecracker Goblin Hut Wizard
Lightning
Knight Valkyrie Goblin Hut Wizard
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Minions Firecracker Valkyrie Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Knight Minions Valkyrie Goblin Hut
Knight
Minions Firecracker Zap Goblin Hut Wizard
Minions
Knight Zap Firecracker Valkyrie
Firecracker
Zap Knight Minions Valkyrie Goblin Hut Mirror
Valkyrie
Zap Minions Firecracker Goblin Hut Wizard
Goblin Hut
Zap Knight Firecracker Valkyrie Mirror
Wizard
Knight Valkyrie
Mirror
Zap Firecracker Goblin Hut

Defense Synergies 5 15

Zap
Mirror Knight Minions Firecracker Valkyrie Goblin Hut
Knight
Minions Firecracker Zap Goblin Hut Wizard
Minions
Knight Valkyrie Zap Firecracker
Firecracker
Knight Valkyrie Zap Minions Goblin Hut Mirror
Valkyrie
Minions Firecracker Zap Goblin Hut Wizard Mirror
Goblin Hut
Zap Knight Firecracker Valkyrie Wizard Mirror
Wizard
Knight Valkyrie Goblin Hut
Mirror
Zap Firecracker Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Valkyrie Goblin Hut Wizard
Zap Knight Minions Firecracker Valkyrie Goblin Hut
Goblin Hut Knight Minions Valkyrie
Goblin Hut Knight Minions Firecracker Valkyrie
Firecracker Valkyrie
Zap Minions Firecracker Valkyrie
Minions Zap Firecracker Goblin Hut Wizard
Zap Valkyrie
Minions Goblin Hut
Knight Firecracker Valkyrie
Minions Valkyrie Zap Knight Firecracker Goblin Hut Wizard
Minions Zap Firecracker Goblin Hut Wizard
Goblin Hut Zap Knight Minions Valkyrie Wizard
Valkyrie Wizard Zap Minions Firecracker Goblin Hut
Knight Goblin Hut
Zap Goblin Hut
Wizard Knight Minions Firecracker Valkyrie Goblin Hut
Valkyrie Zap Knight Minions Firecracker Goblin Hut Wizard
Zap Valkyrie Wizard Knight Minions Firecracker Goblin Hut
Goblin Hut
Valkyrie Wizard Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Goblin Hut
Zap Knight Firecracker Valkyrie Wizard
Zap Knight Minions Valkyrie Goblin Hut
Valkyrie Zap Knight
Knight Valkyrie Goblin Hut
Firecracker Wizard Zap Minions Goblin Hut
Knight Minions Valkyrie Goblin Hut
Knight Valkyrie
Zap Knight Minions Firecracker Valkyrie Goblin Hut
Goblin Hut
Knight Minions Valkyrie Goblin Hut
Zap Valkyrie
Knight Valkyrie Wizard
Wizard Firecracker Valkyrie
Goblin Hut Zap Knight Minions Firecracker Valkyrie
Minions Valkyrie Zap Firecracker Goblin Hut Wizard
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap
Goblin Hut
Knight Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Zap Minions
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Minions
Firecracker Zap Knight Valkyrie Wizard
Zap Firecracker Wizard
Knight Firecracker Goblin Hut
Minions Firecracker
Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut Wizard
Firecracker Goblin Hut Wizard
Minions
Zap Firecracker Wizard
Zap Firecracker Valkyrie Wizard
Minions
Wizard
Zap
Zap Firecracker Valkyrie Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Minions Firecracker Goblin Hut Wizard
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Minions Goblin Hut
Zap Firecracker Wizard
Knight Firecracker Valkyrie Wizard
Zap Firecracker Wizard
Zap
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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