My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Elite Barbarians Hog Rider Wizard
Fireball
Minions Firecracker Elite Barbarians Hog Rider Wizard
Poison
Minions Firecracker Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Firecracker Hog Rider Golden Knight Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Knight Minions
Knight
Minions Firecracker Hog Rider Zap Elite Barbarians Wizard
Minions
Knight Hog Rider Zap Firecracker Elite Barbarians
Firecracker
Zap Knight Hog Rider Minions Elite Barbarians
Elite Barbarians
Zap Knight Minions Firecracker Hog Rider Wizard Golden Knight
Hog Rider
Zap Knight Minions Firecracker Elite Barbarians Wizard Golden Knight
Wizard
Knight Elite Barbarians Hog Rider
Golden Knight
Elite Barbarians Hog Rider

Defense Synergies 2 12

Zap
Knight Minions Firecracker Elite Barbarians Golden Knight
Knight
Minions Firecracker Zap Wizard
Minions
Knight Zap Firecracker Golden Knight
Firecracker
Knight Zap Minions Golden Knight
Elite Barbarians
Zap Wizard Golden Knight
Hog Rider
Wizard
Knight Elite Barbarians Golden Knight
Golden Knight
Zap Minions Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Wizard Golden Knight
Elite Barbarians Zap Knight Minions Firecracker
Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Firecracker
Firecracker Elite Barbarians
Zap Minions Firecracker
Minions Zap Firecracker Wizard
Zap Golden Knight
Minions Elite Barbarians
Knight Elite Barbarians Firecracker
Minions Zap Knight Firecracker Wizard
Minions Zap Firecracker Wizard
Zap Knight Minions Elite Barbarians Wizard
Wizard Zap Minions Firecracker Golden Knight
Elite Barbarians Knight
Zap Elite Barbarians
Wizard Knight Minions Firecracker Elite Barbarians
Zap Knight Minions Firecracker Elite Barbarians Wizard Golden Knight
Zap Wizard Knight Minions Firecracker
Elite Barbarians
Wizard Knight Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Wizard
Zap Knight Minions Elite Barbarians Golden Knight
Zap Knight Elite Barbarians
Knight Elite Barbarians
Firecracker Wizard Zap Minions
Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Knight Minions Firecracker Elite Barbarians
Knight Minions Elite Barbarians Golden Knight
Zap Elite Barbarians
Elite Barbarians Knight Wizard Golden Knight
Wizard Firecracker
Elite Barbarians Zap Knight Minions Firecracker Golden Knight
Minions Zap Firecracker Elite Barbarians Wizard Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Golden Knight
Firecracker Zap Golden Knight
Knight Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Minions
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Golden Knight
Minions Elite Barbarians
Firecracker Zap Knight Wizard Golden Knight
Zap Firecracker Wizard
Knight Firecracker Elite Barbarians Golden Knight
Minions Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard Golden Knight
Firecracker Wizard
Minions
Zap Firecracker Wizard
Zap Firecracker Wizard Golden Knight
Minions
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard Golden Knight
Zap Wizard Golden Knight
Zap Firecracker Golden Knight
Elite Barbarians Zap Firecracker Wizard
Zap Minions Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Minions
Zap Firecracker Wizard
Knight Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Minions Firecracker Elite Barbarians Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: