My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince Ice Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Bandit
Giant Snowball
Musketeer Goblin Barrel
Zap
Goblin Barrel Prince Bandit
Barbarian Barrel
Knight Musketeer Goblin Barrel Ice Wizard Royal Ghost Bandit
The Log
Musketeer Goblin Barrel Prince Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Goblin Barrel Prince Ice Wizard Royal Ghost Bandit
Fireball
Musketeer Goblin Barrel Ice Wizard Bandit
Poison
Musketeer Ice Wizard
Lightning
Knight Musketeer Prince Ice Wizard Bandit
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Ice Wizard Royal Ghost Bandit Musketeer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Ice Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Knight Musketeer Ice Wizard Royal Ghost Bandit
Knight
Musketeer Goblin Barrel Zap Prince Ice Wizard
Musketeer
Knight Zap Prince Royal Ghost Bandit
Goblin Barrel
Knight Prince Ice Wizard Royal Ghost Bandit
Prince
Zap Goblin Barrel Knight Musketeer Ice Wizard Royal Ghost
Ice Wizard
Zap Knight Goblin Barrel Prince Bandit
Royal Ghost
Zap Musketeer Goblin Barrel Prince Bandit
Bandit
Zap Musketeer Goblin Barrel Ice Wizard Royal Ghost

Defense Synergies 2 10

Zap
Knight Musketeer Prince Ice Wizard Royal Ghost Bandit
Knight
Musketeer Ice Wizard Zap
Musketeer
Knight Zap Royal Ghost Bandit
Goblin Barrel
Prince
Zap Ice Wizard
Ice Wizard
Knight Zap Prince Bandit
Royal Ghost
Zap Musketeer
Bandit
Zap Musketeer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Zap Knight Musketeer Prince Ice Wizard Bandit
Prince Knight Musketeer Ice Wizard Bandit
Prince Knight Musketeer Ice Wizard Bandit
Prince
Zap Musketeer Ice Wizard Royal Ghost Bandit
Musketeer Zap Ice Wizard
Zap Musketeer Bandit
Musketeer Prince Ice Wizard
Knight Musketeer Prince Ice Wizard Royal Ghost Bandit
Ice Wizard Zap Knight Musketeer Royal Ghost Bandit
Musketeer Zap Ice Wizard
Prince Zap Knight Musketeer Ice Wizard Bandit
Zap Prince Royal Ghost
Knight Prince Bandit
Zap Prince Bandit
Knight Musketeer Prince
Zap Knight Musketeer Prince Ice Wizard Royal Ghost Bandit
Zap Knight Musketeer Ice Wizard Royal Ghost Bandit
Musketeer Prince
Royal Ghost Knight Musketeer Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince Royal Ghost Bandit
Bandit Zap Knight Musketeer Prince Royal Ghost
Bandit Zap Knight Musketeer Prince
Prince Zap Knight Musketeer Bandit
Knight Musketeer Prince Bandit
Zap Musketeer Ice Wizard
Prince Knight Musketeer Ice Wizard Bandit
Knight Prince
Zap Knight Prince Bandit
Musketeer
Knight Musketeer Prince
Zap Prince
Prince Knight Bandit
Musketeer
Zap Knight Musketeer Prince
Zap Musketeer Ice Wizard Royal Ghost
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Royal Ghost Bandit
Zap Musketeer Ice Wizard Royal Ghost Bandit
Bandit
Knight Musketeer Prince
Zap
Zap Musketeer Ice Wizard
Musketeer
Zap Ice Wizard
Zap Bandit
Musketeer Prince
Zap Knight Musketeer Prince Bandit
Zap Musketeer
Knight Musketeer Bandit
Musketeer Bandit
Zap Musketeer Prince
Zap Musketeer Bandit
Musketeer Bandit
Zap Musketeer Prince Bandit
Zap
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Ice Wizard
Zap Musketeer Ice Wizard Royal Ghost Bandit
Zap Musketeer Prince Bandit
Zap Musketeer Bandit
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer Bandit
Zap
Prince
Zap Musketeer Prince Bandit
Zap Musketeer Ice Wizard
Knight Musketeer Prince
Zap Musketeer
Zap
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince Royal Ghost Bandit
Prince

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