My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Zappies Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Zappies Guards Baby Dragon
Zap
Royal Giant Zappies Guards
Barbarian Barrel
Knight Zappies Guards
The Log
Royal Giant Zappies Guards
Earthquake
Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Knight Zappies Guards Baby Dragon
Fireball
Zappies Baby Dragon
Poison
Zappies Guards
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Guards Fireball Zappies Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Guards

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Royal Giant Zappies Barbarian Barrel Guards Baby Dragon
Knight
Baby Dragon Zap Fireball Zappies Barbarian Barrel
Royal Giant
Fireball Barbarian Barrel Zap Zappies Guards Baby Dragon
Fireball
Zap Royal Giant Knight Baby Dragon
Zappies
Zap Knight Royal Giant Barbarian Barrel Baby Dragon
Barbarian Barrel
Royal Giant Zap Knight Zappies Baby Dragon
Guards
Zap Royal Giant
Baby Dragon
Knight Zap Royal Giant Fireball Zappies Barbarian Barrel

Defense Synergies 2 15

Zap
Fireball Knight Zappies Barbarian Barrel Guards Baby Dragon
Knight
Zap Fireball Zappies Barbarian Barrel Baby Dragon
Royal Giant
Fireball
Zap Barbarian Barrel Knight Zappies
Zappies
Zap Knight Fireball Barbarian Barrel Guards
Barbarian Barrel
Fireball Zap Knight Zappies Guards Baby Dragon
Guards
Zap Zappies Barbarian Barrel Baby Dragon
Baby Dragon
Zap Knight Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Zappies Barbarian Barrel Baby Dragon
Zap Knight Zappies
Knight Zappies
Knight Zappies Guards
Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Zappies Guards Baby Dragon
Zap Fireball Zappies Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Zappies
Knight Guards Zappies Barbarian Barrel
Guards Zap Knight Fireball Zappies Barbarian Barrel Baby Dragon
Zap Fireball Zappies Baby Dragon
Zap Knight Fireball Zappies Guards
Fireball Zap Zappies Barbarian Barrel Guards Baby Dragon
Knight Zappies
Zap Fireball Zappies
Knight Fireball Zappies
Fireball Zap Knight Zappies Barbarian Barrel Guards Baby Dragon
Zap Barbarian Barrel Baby Dragon Knight Fireball Zappies Guards
Zappies
Knight Fireball Zappies Barbarian Barrel Guards Baby Dragon
Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Zappies Barbarian Barrel
Fireball Zap Knight Barbarian Barrel Baby Dragon
Zappies Guards Zap Knight
Guards Zap Knight Fireball Zappies Barbarian Barrel
Knight Zappies Guards
Fireball Zap Zappies Baby Dragon
Guards Knight Fireball Zappies
Knight Zappies
Zap Knight Fireball Zappies Barbarian Barrel Baby Dragon
Zappies Guards
Knight Zappies Guards
Zap Fireball Guards
Knight Fireball Zappies Guards
Fireball Zappies Baby Dragon
Zappies Guards Zap Knight Fireball Barbarian Barrel Baby Dragon
Zap Fireball Zappies Barbarian Barrel Baby Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Guards Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Knight Fireball Barbarian Barrel Guards
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Zap
Fireball Guards
Zap Knight Fireball Barbarian Barrel
Fireball Zap Baby Dragon
Knight Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Zappies Guards
Fireball
Zap Fireball
Zap Fireball Zappies
Fireball
Zap Fireball Zappies Barbarian Barrel Guards
Fireball Zap Zappies Baby Dragon
Fireball Barbarian Barrel
Fireball Knight Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Zappies Guards Baby Dragon
Zap Fireball Zappies
Zap Fireball Barbarian Barrel Baby Dragon
Fireball

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