My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Bowler Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Princess
Zap
Royal Giant Goblin Barrel Princess Bandit
Barbarian Barrel
Knight Goblin Barrel Princess Bandit
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel Princess Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Bowler Princess Bandit
Fireball
Goblin Barrel Bowler Princess Bandit
Poison
Princess
Lightning
Knight Mini P.E.K.K.A Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Princess Bandit Mini P.E.K.K.A Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Princess

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Mini P.E.K.K.A Bowler Princess Bandit
Knight
Goblin Barrel Princess Zap
Royal Giant
Goblin Barrel Zap Bowler Princess Bandit
Mini P.E.K.K.A
Zap Bowler Princess
Goblin Barrel
Knight Royal Giant Bowler Princess Bandit
Bowler
Zap Royal Giant Mini P.E.K.K.A Goblin Barrel Princess
Princess
Knight Zap Royal Giant Mini P.E.K.K.A Goblin Barrel Bowler
Bandit
Zap Royal Giant Goblin Barrel

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Knight Bowler Princess Bandit
Knight
Princess Zap Mini P.E.K.K.A Bowler
Royal Giant
Mini P.E.K.K.A
Zap Knight Bowler Princess
Goblin Barrel
Bowler
Zap Knight Mini P.E.K.K.A Bandit
Princess
Knight Zap Mini P.E.K.K.A Bandit
Bandit
Zap Bowler Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight
Mini P.E.K.K.A Zap Knight Bandit
Mini P.E.K.K.A Bowler Knight Bandit
Mini P.E.K.K.A Knight Bowler Bandit
Mini P.E.K.K.A Bowler Princess
Bowler Zap Bandit
Zap Princess
Bowler Zap Bandit
Mini P.E.K.K.A Princess
Knight Mini P.E.K.K.A Bowler Bandit
Zap Knight Bowler Princess Bandit
Zap Princess
Mini P.E.K.K.A Bowler Zap Knight Bandit
Bowler Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight Bandit
Zap Mini P.E.K.K.A Bowler Bandit
Knight Mini P.E.K.K.A Bowler
Zap Knight Bowler Bandit
Zap Knight Bowler Princess Bandit
Mini P.E.K.K.A
Bowler Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Bowler Bandit
Bandit Zap Knight Mini P.E.K.K.A Bowler
Bandit Zap Knight Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Knight Bandit
Knight Mini P.E.K.K.A Bowler Bandit
Zap Princess
Mini P.E.K.K.A Knight Bowler Bandit
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Bandit
Knight Mini P.E.K.K.A Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Knight Bandit
Bowler Princess
Zap Knight Mini P.E.K.K.A Bowler
Bowler Zap Mini P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Bandit
Zap Bowler Princess Bandit
Bandit
Knight
Zap Bowler
Zap Princess
Bowler Princess
Zap Bowler Princess
Zap Bandit
Mini P.E.K.K.A Bowler
Zap Knight Bowler Princess Bandit
Zap Princess
Knight Bowler Princess Bandit
Princess Bandit
Princess Zap
Zap Bowler Princess Bandit
Bowler Princess Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler Princess Bandit
Zap Bowler Princess
Bowler
Princess
Bowler
Zap
Zap Bowler Princess
Zap Bowler Princess Bandit
Zap Bowler Princess Bandit
Zap Bandit
Zap Princess
Zap
Mini P.E.K.K.A Bowler
Zap Bandit
Zap Princess
Bowler Princess
Zap Princess Bandit
Zap Princess
Knight Mini P.E.K.K.A Bowler Princess
Zap Bowler Princess
Zap
Zap Bowler Princess
Zap Princess
Zap Bowler Princess Bandit
Bowler

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