My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Royal Giant Battle Ram
Barbarian Barrel
Knight Goblin Gang Firecracker Battle Ram Wizard
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Wizard
Fireball
Goblin Gang Firecracker Battle Ram Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Knight Royal Giant Mini P.E.K.K.A
Knight
Goblin Gang Firecracker Battle Ram Zap Wizard
Goblin Gang
Knight Firecracker Royal Giant Mini P.E.K.K.A Battle Ram
Firecracker
Zap Knight Royal Giant Goblin Gang Mini P.E.K.K.A Battle Ram
Royal Giant
Firecracker Zap Goblin Gang Wizard
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Wizard
Battle Ram
Zap Knight Goblin Gang Firecracker
Wizard
Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Knight Goblin Gang Firecracker
Knight
Goblin Gang Firecracker Zap Mini P.E.K.K.A Wizard
Goblin Gang
Knight Zap Firecracker Mini P.E.K.K.A
Firecracker
Knight Zap Goblin Gang Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Knight Goblin Gang Firecracker Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Mini P.E.K.K.A Zap Knight Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A
Goblin Gang Zap Firecracker
Zap Goblin Gang Firecracker Wizard
Zap
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Zap Knight Firecracker Wizard
Zap Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Zap Knight Goblin Gang Wizard
Wizard Zap Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Wizard Knight Goblin Gang Firecracker Mini P.E.K.K.A
Zap Knight Goblin Gang Firecracker Wizard
Zap Wizard Knight Firecracker
Mini P.E.K.K.A
Goblin Gang Wizard Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap
Zap Knight Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Goblin Gang Zap Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Knight
Knight Goblin Gang Mini P.E.K.K.A
Firecracker Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Zap Knight Firecracker Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Goblin Gang
Zap Firecracker Wizard
Knight Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Zap
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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