My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Knight Skeleton Army Executioner
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Baby Dragon Executioner
Fireball
Skeleton Army Baby Dragon Executioner
Poison
Skeleton Army Executioner
Lightning
Knight Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Tornado Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Skeleton Army Tornado Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Royal Delivery Skeleton Army Tornado Baby Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Royal Delivery Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Knight Royal Giant Baby Dragon Executioner
Knight
Baby Dragon Executioner Zap
Royal Delivery
Royal Giant
Zap Tornado Baby Dragon Executioner
Skeleton Army
Tornado
Zap Baby Dragon Executioner Royal Giant
Baby Dragon
Knight Tornado Zap Royal Giant
Executioner
Knight Tornado Zap Royal Giant

Defense Synergies 4 14

Zap
Knight Royal Delivery Skeleton Army Tornado Baby Dragon Executioner
Knight
Royal Delivery Executioner Zap Skeleton Army Tornado Baby Dragon
Royal Delivery
Knight Tornado Zap Skeleton Army Baby Dragon Executioner
Royal Giant
Skeleton Army
Zap Knight Royal Delivery Executioner
Tornado
Royal Delivery Executioner Zap Knight Baby Dragon
Baby Dragon
Zap Knight Royal Delivery Tornado
Executioner
Knight Tornado Zap Royal Delivery Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Executioner
Skeleton Army Zap Knight Royal Delivery Executioner
Skeleton Army Tornado Knight Royal Delivery Executioner
Skeleton Army Knight
Royal Delivery Skeleton Army Tornado
Royal Delivery Skeleton Army Tornado Zap Baby Dragon Executioner
Tornado Zap Royal Delivery Baby Dragon Executioner
Zap Baby Dragon
Skeleton Army Tornado
Knight Skeleton Army Tornado Royal Delivery
Skeleton Army Executioner Zap Knight Royal Delivery Tornado Baby Dragon
Executioner Zap Royal Delivery Tornado Baby Dragon
Skeleton Army Zap Knight Royal Delivery
Skeleton Army Executioner Zap Royal Delivery Tornado Baby Dragon
Skeleton Army Knight
Skeleton Army Tornado Zap Royal Delivery
Knight Royal Delivery Skeleton Army Tornado Executioner
Royal Delivery Zap Knight Skeleton Army Tornado Baby Dragon Executioner
Zap Royal Delivery Tornado Baby Dragon Executioner Knight
Tornado
Skeleton Army Knight Royal Delivery Baby Dragon Executioner
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Royal Delivery
Royal Delivery Zap Knight Baby Dragon Executioner
Royal Delivery Skeleton Army Zap Knight
Skeleton Army Zap Knight Royal Delivery Tornado
Knight Royal Delivery Skeleton Army Executioner
Royal Delivery Executioner Zap Tornado Baby Dragon
Royal Delivery Skeleton Army Knight
Knight Royal Delivery Skeleton Army
Zap Royal Delivery Knight Skeleton Army Tornado Baby Dragon
Royal Delivery Skeleton Army
Knight
Skeleton Army Zap Royal Delivery Tornado
Royal Delivery Skeleton Army Knight Executioner
Skeleton Army Baby Dragon Executioner
Skeleton Army Zap Knight Royal Delivery Tornado Baby Dragon Executioner
Executioner Zap Royal Delivery Baby Dragon
Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Tornado Baby Dragon Executioner
Baby Dragon
Knight
Executioner Zap Baby Dragon
Executioner Zap Tornado Baby Dragon
Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner
Zap Tornado
Tornado
Zap Knight Tornado
Zap Tornado Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner
Tornado
Zap Baby Dragon Executioner
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Executioner
Zap
Zap
Zap
Zap Skeleton Army
Zap Tornado Baby Dragon Executioner
Knight Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Tornado
Executioner
Zap Tornado Baby Dragon
Zap Tornado Executioner
Zap Tornado Baby Dragon Executioner

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