My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Golem Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Knight Goblin Gang Tesla Elixir Golem Royal Hogs Ice Wizard
The Log
Goblin Gang Elixir Golem Royal Hogs
Earthquake
Goblin Gang Tesla Elixir Golem Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Knight Goblin Gang Elixir Golem Royal Hogs Ice Wizard
Fireball
Goblin Gang Tesla Elixir Golem Royal Hogs Ice Wizard
Poison
Goblin Gang Elixir Golem Royal Hogs Ice Wizard
Lightning
Knight Tesla Ice Wizard Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Elixir Golem Ice Wizard Tesla Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Elixir Golem Royal Hogs Ice Wizard
Knight
Goblin Gang Zap Royal Hogs Ice Wizard Archer Queen
Goblin Gang
Knight Elixir Golem Royal Hogs
Tesla
Elixir Golem
Zap Goblin Gang Ice Wizard
Royal Hogs
Zap Knight Goblin Gang Archer Queen
Ice Wizard
Zap Knight Elixir Golem
Archer Queen
Knight Royal Hogs

Defense Synergies 5 7

Zap
Knight Goblin Gang Tesla Ice Wizard Archer Queen
Knight
Goblin Gang Tesla Ice Wizard Archer Queen Zap
Goblin Gang
Knight Tesla Zap Ice Wizard Archer Queen
Tesla
Knight Goblin Gang Zap
Elixir Golem
Royal Hogs
Ice Wizard
Knight Zap Goblin Gang
Archer Queen
Knight Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Zap Knight Goblin Gang Tesla Ice Wizard
Goblin Gang Tesla Knight Ice Wizard
Tesla Knight Goblin Gang Ice Wizard
Goblin Gang Zap Tesla Ice Wizard
Tesla Zap Goblin Gang Ice Wizard
Zap Tesla
Tesla Goblin Gang Ice Wizard Archer Queen
Knight Goblin Gang Tesla Ice Wizard
Goblin Gang Ice Wizard Zap Knight Tesla
Tesla Zap Goblin Gang Ice Wizard
Tesla Zap Knight Goblin Gang Ice Wizard
Zap Goblin Gang Tesla
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Knight Goblin Gang
Tesla Zap Knight Goblin Gang Ice Wizard
Zap Knight Tesla Ice Wizard
Tesla
Goblin Gang Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla
Zap Knight Goblin Gang Tesla
Goblin Gang Zap Knight
Goblin Gang Zap Knight Tesla
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Ice Wizard
Goblin Gang Knight Tesla Ice Wizard
Knight Tesla
Zap Knight
Goblin Gang Tesla
Knight Tesla
Zap Archer Queen
Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Zap Knight Archer Queen
Zap Tesla Ice Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Zap
Zap Ice Wizard
Zap Ice Wizard
Zap
Goblin Gang
Zap Knight
Zap Archer Queen
Knight
Zap
Zap
Zap
Zap
Zap
Zap Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap
Zap
Zap
Zap Goblin Gang
Zap Ice Wizard Archer Queen
Knight Goblin Gang
Zap
Zap Archer Queen
Archer Queen
Zap Goblin Gang Archer Queen
Zap Archer Queen
Zap Archer Queen

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