My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Zappies Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zappies Baby Dragon Witch
Zap
Zappies Witch Prince
Barbarian Barrel
Knight Valkyrie Zappies Witch
The Log
Zappies Witch Prince
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Knight Valkyrie Zappies Baby Dragon Witch Prince
Fireball
Zappies Baby Dragon Witch
Poison
Zappies Witch
Lightning
Knight Valkyrie Baby Dragon Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Valkyrie Zappies Baby Dragon Freeze Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Valkyrie Zappies

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Knight Valkyrie Zappies Baby Dragon Freeze Witch
Knight
Baby Dragon Zap Zappies Witch Prince
Valkyrie
Prince Zap Zappies Baby Dragon Witch
Zappies
Zap Knight Valkyrie Baby Dragon Prince
Baby Dragon
Knight Zap Valkyrie Zappies Witch Prince
Freeze
Zap
Witch
Zap Knight Valkyrie Baby Dragon Prince
Prince
Zap Valkyrie Knight Zappies Baby Dragon Witch

Defense Synergies 0 18

Zap
Knight Valkyrie Zappies Baby Dragon Witch Prince
Knight
Zap Zappies Baby Dragon Witch
Valkyrie
Zap Zappies Baby Dragon Freeze Witch Prince
Zappies
Zap Knight Valkyrie Prince
Baby Dragon
Zap Knight Valkyrie Witch Prince
Freeze
Valkyrie
Witch
Zap Knight Valkyrie Baby Dragon Prince
Prince
Zap Valkyrie Zappies Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Zappies Baby Dragon
Zap Knight Valkyrie Zappies Witch Prince
Witch Prince Knight Valkyrie Zappies Freeze
Witch Prince Knight Valkyrie Zappies
Valkyrie Prince
Freeze Zap Valkyrie Zappies Baby Dragon
Zap Zappies Baby Dragon Freeze Witch
Zap Valkyrie Baby Dragon
Zappies Witch Prince
Knight Valkyrie Zappies Prince
Valkyrie Witch Zap Knight Zappies Baby Dragon Freeze
Zap Zappies Baby Dragon Witch
Prince Zap Knight Valkyrie Zappies Freeze Witch
Valkyrie Zap Zappies Baby Dragon Freeze Witch Prince
Knight Zappies Prince
Zap Zappies Freeze Prince
Knight Valkyrie Zappies Witch Prince
Valkyrie Zap Knight Zappies Baby Dragon Witch Prince
Zap Valkyrie Baby Dragon Freeze Witch Knight Zappies
Zappies Prince
Valkyrie Knight Zappies Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Zappies Witch Prince
Zap Knight Valkyrie Baby Dragon Prince
Zappies Zap Knight Valkyrie Witch Prince
Valkyrie Prince Zap Knight Zappies
Knight Valkyrie Zappies Witch Prince
Zap Zappies Baby Dragon Freeze Witch
Prince Knight Valkyrie Zappies Witch
Knight Valkyrie Zappies Prince
Zap Freeze Knight Valkyrie Zappies Baby Dragon Witch Prince
Witch Zappies
Knight Valkyrie Zappies Witch Prince
Zap Valkyrie Prince
Prince Knight Valkyrie Zappies Witch
Valkyrie Zappies Baby Dragon Witch
Zappies Witch Zap Knight Valkyrie Baby Dragon Freeze Prince
Valkyrie Zap Zappies Baby Dragon Freeze Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Knight Valkyrie Freeze Prince
Zap Valkyrie Baby Dragon
Zap Baby Dragon Freeze Witch
Baby Dragon Witch
Zap Baby Dragon Freeze
Zap
Prince
Zap Knight Valkyrie Prince
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon Prince
Zap Baby Dragon Witch
Baby Dragon
Freeze
Zap Baby Dragon Prince
Zap Valkyrie Baby Dragon Witch
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Freeze Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Zappies Freeze Witch
Zap
Zap Zappies Freeze
Prince
Zap Zappies Freeze Witch Prince
Zap Zappies Baby Dragon Witch
Freeze
Knight Valkyrie Baby Dragon Prince
Zap Baby Dragon
Zap
Prince
Zap Zappies Baby Dragon Freeze Witch
Zap Zappies Witch
Zap Baby Dragon Freeze Witch Prince
Prince

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