My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Knight Elite Barbarians Heal Spirit Electro Wizard Sparky
The Log
Elite Barbarians Heal Spirit Sparky
Earthquake
Arrows
Heal Spirit
Royal Delivery
Knight Elite Barbarians Heal Spirit Electro Wizard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Knight Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Knight Tornado Electro Wizard Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Knight Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Tornado Electro Wizard Sparky Knight Heal Spirit
Knight
Zap Elite Barbarians Heal Spirit Electro Wizard Sparky
Elite Barbarians
Zap Heal Spirit Knight Sparky
Heal Spirit
Elite Barbarians Zap Knight Giant Sparky
Giant
Zap Sparky Heal Spirit Tornado Electro Wizard
Tornado
Zap Sparky Giant
Electro Wizard
Zap Knight Giant Sparky
Sparky
Zap Giant Tornado Knight Elite Barbarians Heal Spirit Electro Wizard

Defense Synergies 3 8

Zap
Electro Wizard Knight Elite Barbarians Tornado Sparky
Knight
Electro Wizard Zap Tornado Sparky
Elite Barbarians
Zap
Heal Spirit
Giant
Tornado
Sparky Zap Knight Electro Wizard Sparky
Electro Wizard
Zap Knight Tornado
Sparky
Tornado Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard Sparky
Elite Barbarians Sparky Zap Knight Electro Wizard
Tornado Sparky Knight Elite Barbarians Electro Wizard
Elite Barbarians Sparky Knight Electro Wizard
Elite Barbarians Tornado Sparky
Tornado Zap Electro Wizard
Tornado Electro Wizard Zap
Zap Electro Wizard Sparky
Sparky Elite Barbarians Tornado
Knight Elite Barbarians Tornado Electro Wizard Sparky
Electro Wizard Zap Knight Tornado
Zap Tornado Electro Wizard
Sparky Zap Knight Elite Barbarians Electro Wizard
Sparky Zap Tornado Electro Wizard
Elite Barbarians Sparky Knight Electro Wizard
Tornado Zap Elite Barbarians Electro Wizard Sparky
Sparky Knight Elite Barbarians Tornado Electro Wizard
Zap Knight Elite Barbarians Tornado Electro Wizard
Zap Tornado Knight Electro Wizard
Sparky Elite Barbarians Tornado Electro Wizard
Knight Elite Barbarians Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Knight Elite Barbarians
Zap Knight Elite Barbarians Electro Wizard Sparky
Zap Knight Elite Barbarians Tornado Electro Wizard Sparky
Knight Elite Barbarians Sparky
Zap Tornado Electro Wizard
Sparky Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Sparky
Zap Electro Wizard Knight Elite Barbarians Tornado Sparky
Sparky
Knight Elite Barbarians Sparky
Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Knight Sparky
Sparky
Elite Barbarians Electro Wizard Sparky Zap Knight Tornado
Zap Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado Electro Wizard
Sparky
Knight Sparky
Zap Sparky
Zap Tornado
Tornado Sparky
Zap Tornado
Zap Tornado
Elite Barbarians Tornado Electro Wizard Sparky
Zap Knight Tornado Electro Wizard Sparky
Zap Tornado
Knight Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Sparky
Sparky
Tornado Sparky
Sparky
Zap Electro Wizard Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Elite Barbarians Zap Tornado Electro Wizard Sparky
Zap Electro Wizard
Elite Barbarians Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard
Zap Tornado Electro Wizard
Knight Electro Wizard Sparky
Zap
Zap Tornado Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Sparky
Sparky
Sparky

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